spcmanspiff's LD2 game's Time log
07:18p, Friday I'm late!
Looks like themes turned out like I like; time to get started.
But first, I'm hungry.
07:20p, Friday Mmmm, cheese is good stuff.
Setting up a basic lil directory tree and a subversion repository.
07:24p, Friday Houston, we have source control!
08:15p, Friday SDL is setting me up the window!
And I'm drawing a nice exciting triangle to go with it.
Now I suppose it's time to get involved with the funkier business.
08:20, Friday Quick list of what I'll need: (i'll revisit this during the comp.)
--- barebones: vectors matrix3x3 matrix4x4
--- basics: GameState TitleScreen PlacementMode (the 'construction') SimMode RigidBody (yikes!) Geometry (line segment intersection math and a Sphere Cylinder Block CSG Scene Camera PhysicsWorld Spring
-- Gameplay stuff... Sheep
09:01p, Friday Getting started with the rigid body things; finished reading the tutorial.
Hopefully this'll be a one-shot deal...!
10:05p, Friday I've got skeleton code for the most important part of the rigid body stuff, the evolution along time taking into account forces applied to various points on the body.
Still to go: computing summed torque and total force (ez) handling impulses (so later the collision response stuff can work)
It's time to eat some real food, however.
I think a good before-bed goal will be to drop a die on the floor or something, maybe. Maybe. I've still got the actual physics engine to do, and some sort of non-time-consuming collision detection, etc.
Source: ludumdare.com archive