The Destruction of The Sheep's Time log

Nov 9, 09:05 GMT+1 Checked the themes. Cheap construction... or was that Sheep and Construction/destruction? ;).

Nov 9, 10:07 Been thinking about gameidés. I'm thinking about a lemmingsclone where instead of saving things, you should kill it. So, the thingys are sheeps, and you construct traps for them, and the traps destructs the sheep. Yay! don't know yet what perspective i will use. From above, or from side. Just had a one hour breakfast too. Shall do a palette know. always good to have one. 8bpp!!!!

Nov 9, 10:23 Got a kick ass palette ready. Or at least, i hope so. Time to start thinking.

Nov 9, 11:34 Decided to have som mixed weird lookdown perspectiv. Some stuff will be all from above while some other stuff at 50 degrees or something. I've mad simple tilemaprenderer (shot1). It looks very similar to the last game i made for the last 48h-contest. But i'm rewriting so i guess its ok. The game will also be more different.

Nov 9, 13:34 Got some moving sheep now (shot2). Ehmm.. now it is time to add something that kill em.

Nov 9, 14:31 Been and eaten. Have done some of the sheepsplatting code

Nov 9, 16:21 The sheep can now die in a highfashionway. Splat. (shot3)

Nov 9, 18:06 Have a lot of traps and stuff now. Need to fix contructcode now. (shot4)

Nov 9, 19:11 Off for food. Give you an update right after it.

Nov 9, 20:02 Hi everybody! Now you can construct these nice things that does nasty things to sheep (shot4). Most of the "engine" ready. Startscreen/pause/highscore(?)/"campaign" left. And content. Needs lots of more content. But thats a later task. And sounds, but as standard, sounds are done sunday morning. Yay. Don't let them sheep get you!

Nov 9, 21:12 Made a small campaign system. Doesn't show nice screenies about them yet, but a bit nice anyway. Also been online a bit and checked the progress of the other fellow programmers. I think I will draw some more tiles, 'cos i kind of lack of them. Got two, and I'm not sure if I am going to use any of them.

Nov 9, 23:10 Made a lot more tiles, and some other obstacles. Have made the 3 first levels.

Nov 10, 00:00 Made three more objects, 2 trappies. Displacer and mine.

Nov 10, 00:04 Think i will quit for tonight. Got some homework to read through for a test on monday, and you never know when more time will, or will not, show up. yay... night

Nov 10, 08:53 Waked up and going online for checking progress

Nov 10, 11:20 been surfing, having breakfast, and then made a lot of sounds. I fixed the code for it to. What just recently happend, was that a reboot my computer.. or more exactly, my program did it on its own while trying to play a sample, which apparently, weren't there. First big crash of my program. Hmm.. got to make a bit safer maybeee...

Nov 10, 12:14 Got a working game! Almost at least. The titlescreen/next level things aren't ready, but the rest. I got gfx (not very nice) and sfx (baaa) and levels. Got four levels for the default campaign so far... I should be able to make at least 16 or something... things like highscore/chose level to play etc would also be nice. But i dunno if i got time to fix to advanced quit for that stuff... maybee time to do some gui...

Nov 10, 16:20 Got titlescreen, got campaignstuff working, got 4 levels with story... need more levels. And some "hurray"-sounds. Maybee som more objects also. And nicer gfx. Otherwise, it is ready! Yay.

Nov 10, 17:31 Made one more level. It doesn't go very fast... Gotto do hurraysounds... hmm.. Other nice thing, they can now "doublebounce" on trampolines. No big point, but looks funny ;)

Nov 10, 19:00 Been online a bit, taken a shower and a shave... just fixed hurrey and fanfare-sounds. Now the packing and making levels left. But the trouble is, i don't really know how to do any good puzzle-levels :/ oh well...

Nov 10, 19:16 fixed a bug... or just made it non-important

Nov 10, 22:27 Done levels and eaten supper. Now got 10 levels. It will do. got story to them and all. The game is ready!!! I just need to reboot computer and trye it out to see it works. Then i will see if anyone can compile this bloody thing for windows.

Nov 10, 22:33 Can tell ya that my source (game.cpp) is now 1173 lines long. Most of it were written yesterday though (saturday, that is). Reboot it was yeah... cy and yeah, i havent taken any screenshots since (shot5?), that's because the game has looked about the same since.

shot5

Nov 10, 23:25 Tested the game troughout whole. Fixed some small stuff. Written funny(?) readme. Packing up... and looking for someone to compile it under windows if I'm lucky. I really should redo some of the gfx, but I don't have time. Gotto sleep soon, school tomorrow and more homework to read. Bugger. down in zip this goes... fixing endscreenie too.. (shotfinal)

shotfinal

Nov 10, 23:37 I'm uploading stuff now. This will be the final entry i think. Bye ppl. don't have more time...

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