Ludumdare 48h Comp Time Diary
Saturday
Nov 9, 04:00 Competition begins (zzz)
Nov 9, 11:00 Wake up (oops) and check the theme
Nov 9, 12:00 General design ready
Nov 9, 13:00 Basic code, reading config files, initialising opengl etc. (maybe I should've done a framework library beforehand, oh well...) Start writing time report
Nov 9, 13:30 Sheep model 0.1 manifests
Nov 9, 14:30 Going shopping, making dinner etc. Game graphics engine starts to be ok
Nov 9, 18:00 Made some tweaks to the game to get sheep models to run around the grass plane. Off to celebrate my gf's birthday
Nov 9, 21:00 Sneak up to the computer to add the farmer model then back to party
Sunday
Nov 10, 02:30 More tweaks to the graphics engine. Add a wall model. Off to bed now, hopefully I have more time to code tomorrow (today, whatever)
Nov 10, 10:00 Wake up, breakfast etc.
Nov 10, 11:00 Start coding fences and revising game design
Nov 10, 12:00 Coding UI related stuff
Nov 10, 14:00 Fences in place, two players, basic code for GUI
Nov 10, 16:00 Picking a location from the ground with a mouse now works
Nov 10, 16:30 You can now move the player by clicking with the mouse. Next: collision detection and sheep AI
Nov 10, 17:30 Fences and collision detection work, but no sheep yet
Nov 10, 18:00 Sheep moving around and colliding with fences
Nov 10, 18:15 Ground texture (bad, but maybe better than single color)
Nov 10, 18:30 Fence wood texture, have to design the GUI now and program GUI input
Nov 10, 19:00 I wonder if I should add pathfinding to the TODO list, so that the player and computer AI can navigate around structures... Might have to give the comp. player teleportation skill to even things out :)
Nov 10, 19:30 Still designing GUI stuff. Haven't decided how to do building, repairing or shooting yet. Should also create a cannon model so that there's something concrete to build.
Nov 10, 20:10 Cannon model ready. The pace has really slowed down. Maybe some coffee...
Nov 10, 21:25 Done some GUI buttons etc. stuff. Progress is slow. More coffee...
Nov 10, 21:35 Restructuring code. Awful kludges all around... Name idea: "The Sheep Wars"
Nov 10, 21:50 Wasting more time. Make a title logo. :P
Nov 10, 22:20 GUI handling in place, caffeine is starting to help. Next in list, building cannons and firing them. Should do a quick title screen and a start menu too. Well, I'll do them if there's time...
Nov 10, 22:55 HUD for aiming done
Nov 10, 23:30 Aiming a cannon and setting the launch power works. Also added the easiest model so far: cannonball ;)
Nov 10, 23:55 Projectiles can be fired from cannons. They don't do any damage yet though. Next TODO: explosions, damage and building new cannons
Nov 11, 00:25 Explosion graphics ready, no damage yet
Nov 11, 00:35 Cannon cooldown implemented
Nov 11, 00:50 Damage implemented, walls can now be destroyed