Union Jack Game's Time log
Time Log Ludum Dare 48 hr Contest #2 Nonnus29 Mark Taylor
Fri 8:30PM (+:30)
I'm really disappointed with the "sheep" theme. And Construction AND Destruction. I've been watching STNG on TNN. I'm going to go ahead with my origaonal plan. A sidescrolling beat em up with rabid sheep for enemies. If I get that far I will think of something for construct / destruct. Like collect parts to build a rocket laucher to destroy the boss. Well, time too start.
Fri 10:00PM (+2:00)
I've made some test sprites, a guy and a sheep Woohoo!
Sat 12:10AM (+4:10)
I made alot of progress, I made a CMap class the same way I did for my c++ demo and it works beautifully in Java. The CPlayer class was a bitch to get the collision detection so he would move correctly. I uploaded screenshot #1 with a sheep for a tile and took a shot of the dude swinging at it. Pretty cute. Now I go into unchartered territory doing stuff I've never done before; being able to hit the enemies and interact with items on the map.
Sat 8:00am (+12:00)
Fixed a typo on the time in the previous post. I did some work on the CEnemy class last night then went to sleep. First thing I need to do this morning is get some interaction with the player and the enemy, then objects on the map.
Sat 11:00am (+15:00)
You can now hit the rabid demonic sheep and the rabid demonic sheep can hit you. Next up: need to refine the enemy movement and get collision detecttion so I can drop in the final sprites with no problems. Then: Grenades!
Sat 12:20pm (+16:20)
I've goteverything but grenades for a basic game; According to my checklist I need to do the score/life/weapon select and intro/start screen and I will have a complete game with sheep minus decent graphics.
Sat 2:40pm (+18:40)
I have a new screen shot; the graphics still suck. I can't get the movement to look right; somethings wrong with my collision detection but i can't figure it out. Oh well, time for grenades and power ups!
Sat 22:30 (+28:00??) Well, no grenades and no powerups, but my player movement is almost perfect and I have some REALLY nice sprites with THREE different attacks, so I'm very happy about that. I'm afraid to look at the code, I was in somekinda zen state and I don't think I will ever understand it again. I was going to do a semi iso view, but I think I'm going to switch to just side on; the tiles are too hard to draw platforms for. I'm going to do a "cheat" parallax scroll...heh heh.
Suday 0300 (17 hour to go?)
300 am and things are really starting to come together. I need to do a few more sprites then make a good map with objects and the whole enchilada. Then some more tweaks here and there, I'd say i'm definitly %50 there.
Sunday 0800 12 hours to go
Tried to sleep at 0400. Didn't sleep for crap. Oh well, lets see what I can get done by lunch: bullets, explosion, objects and enemies, oh my!
Sunday 0940 about 10 hours to go
YeeHaw! I rock, I've got exploding grenades that kill the sheep, I can shoot bullets that kill the sheep, and I've got a big freaking bowie knife to slice em and dice em!
Sunday 1230 7.5 hours left
I'm basically done except particle effects. (And bug killing) Since I have time I'll see about doing a boss and implementing the Bazooka. I need a nice Splash page and parallax scrolling would be nice....
Sunday 4 hours till Due
I've got particles going, but they look like crap. I've got explosions and sparks for the grenade. Next time I'll draw some sprites for the explosion. Not bad considering this is the first full blown particle system I've done. Still 4 hours left... thats alot of time... Good cause I got lotsa bugs.
Sunday 1.5 hours and counting
Well, I called it quits and went ahead and submitted. I got most of the bugs out, but I didn't implement the bazooka, its just there. Also the Boss just sits there. Everything else is good though. Particles, such as they are, and the other weapons all work. By the way, your SUPPOSED to be able to pick up items with a grenade!
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