B.Y.O.B

Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.39
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★1.94
Audio★★★★★★★★★★2.06
Humor★★★★★★★★★★2.57
Community★★★★★★★★★★2.55
Coolness★★★★★★★★★★3%
If you dont already have XNA - you will need the XNA Redistributable
And here is the link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

So the theme was - "Its Dangerous to go Alone! Take this!"
So this gave me the idea - that you take a BUDDY with you.
That way you arent alone!
You can either play by yourself or with someone.
So even by playing by yourself - it still fits the Theme
You are taking the role of 2 characters :D

Complete the game and you get something!!
Not going to tell you what - so go play!

Made entirely by me: Connor MacKenzie

Visit my site: www.encryptedshadow.com

And I would love to hear your feeback and what you think!!

Comments15

mintman2 May 2011, 07:45
I like the cooperative concept as far as the theme goes. The levels didn't really play into that aspect - Why am I bringing a buddy? - although that might be partially by design, such that a single person could judge the game. That being said having at least some non-trivial puzzle for each level would have gone a long way.
Kynrael3 May 2011, 19:02
I think it's a good take on the theme ! Maybe more coop level design could have been cool, but as mintman said that makes it easier to rate. Good job !
Grungi Ankhfire
Grungi Ankhfire3 May 2011, 20:01
Sorry, would gladly have tested it, but XNA games + Linux doesnt go well... Wish you luck with your entry nonetheless!
Kynrael3 May 2011, 20:43
Indeed ! That was a nice touch ^^
TellusE4 May 2011, 11:46
You have the basis for a solid cooperative puzzler. I figure the time constraints were the real reason the puzzles were very simple - rather get the thing working than spend half the time coming up with brain-busters, right?

I wonder if there's any value to try and make these quasi-cooperative games with a single user in mind. Are our brains even capable of that level of multi-tasking simultaneously between characters? Interesting notion, there.
Dark Acre Jack6 May 2011, 16:13
This would have been awesome on the Atari 2600!

Always nice to get/play some multiplayer entries. Good work on this one.
fatality6747 May 2011, 15:35
Amazing concept, can see it being a great game when added to. The certificate was a nice touch too. People love achievement type things and the certificate is essentially that.
DivideByZero7 May 2011, 15:46
The certificate is now my screensaver.
nilstastic8 May 2011, 16:30
The first game on this LD I've actually finished. =)
The puzzle-concept is good, but the level design seems a bit rushed and using rars for different levels are cure, but annoying. =)
Endurion
Endurion10 May 2011, 11:16
The cooperative part was a nice idea. The puzzles are unfortunately not too hard. Some timing would probably spice things up.
Oh, and please, do not break the game apart in different executables ;)
mwest
mwest15 May 2011, 11:52
The buddy coop mechanism was a cool idea, my buddy left me in jail in level 3 to "WIN" though :(! Bad fiance, bad!

Also thought the many RARs were a tad annoying, but it worked, so...

Well done on finishing something decent for your first LD!

My fiance is planning to frame the certificate :P...
eli
eli19 May 2011, 21:41
I like the game's message! Not subtle, but good nonetheless.

Looking at the source, it seems you hard-coded the obstacles directly into the game. I admire your perseverance!! Using a map tool (say, Tiled, for instance) might help your level-building immensely.

Good work this LD! I like your style and I want to see more of your stuff.

ps. I thought the .rar system was a creative solution.
EncryptedShadowauthor25 May 2011, 00:06
Thank you everyone for your comments and to all those that rated and played it. I am extatic about the result, especially as it was my first game and first Ludum Dare :) So thanks again!

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