The adventure of Bloboy, a little blob... and is also a family story...
move: right and left jump : up F1: put flask "one" on the "hand" F2: put flask "two" on the "hand" use flask : enter (if a flask is on the "hand") use item on the floor: space
The 32/64-bit conundrum is also on the Windows version. A 64-bit Python 2.7.1 could not run the game, however a 32-bit had no issues.
I really liked the mechanics with the bottles - having a large array of combinations could offer a very deep puzzle concept (varying colour combinations as solutions for the same problem). Maybe the jump mechanics were just off (not a problem), but I got the feeling that you were trying something interesting with how the jumps worked as well. I did get "stuck" mid-jump at times, though, so I'd only start dropping down instead of moving left or right. Minor details.
The real two issues was the lack of a recent checkpoint or restart function. I messed up the purple colour combination and was forced to restart the game :-/ The other point was the control scheme. Space for activating items, enter for activating bottle (to the left of the control keys) and numpad 1/2 on the right makes it exceedingly difficult to get intuitively into the game. I'd suggest you put all functional keys to one side of the directional keys for best effect :)
All-in-all, however, I'd love to see this concept move forwards. There's definitely some sort of precious mineral hidden in this thing.
The 'hidden' combinations are a nice touch. :D Too bad you didn't have the chance to explore them further. (people wanting a checkpoint, I'd suggest trying green + blue...).
No binary for Windows? Seems to have a missing dependency on Pyglet in Windows... I have a little rusty experience from back when Python 2.5 was still new, but I don't have time to go hunting dependencies, sorry.
An easily accessible binary distribution of some sort is really essential to getting rated, pity - your game sounded interesting...
Comments16
./main
bash: ./main: cannot execute binary file
zzorn: I made a binary package for 32 bits now :
http://dl.dropbox.com/u/17173415/Bloboy_32.tar.gz
I really liked the mechanics with the bottles - having a large array of combinations could offer a very deep puzzle concept (varying colour combinations as solutions for the same problem).
Maybe the jump mechanics were just off (not a problem), but I got the feeling that you were trying something interesting with how the jumps worked as well. I did get "stuck" mid-jump at times, though, so I'd only start dropping down instead of moving left or right. Minor details.
The real two issues was the lack of a recent checkpoint or restart function. I messed up the purple colour combination and was forced to restart the game :-/ The other point was the control scheme. Space for activating items, enter for activating bottle (to the left of the control keys) and numpad 1/2 on the right makes it exceedingly difficult to get intuitively into the game. I'd suggest you put all functional keys to one side of the directional keys for best effect :)
All-in-all, however, I'd love to see this concept move forwards. There's definitely some sort of precious mineral hidden in this thing.
Journey's BloboyJourney's Bloboy will have a life post-LD.
Your comments boosted me. Thanks.
The new keys for the flasks are F1 and F2.
An easily accessible binary distribution of some sort is really essential to getting rated, pity - your game sounded interesting...