
Ludum Dare #20compo
Dangerous
Compiled under Win 7 (64 Bit) Using Code:Blocks with the minGW/Gcc Compiler, as graphics library I choose SDL.
All graphics and all the code is written by me, with the exception of the text, and the text loading routine. (font.cpp/font.h)
I had some really good ideas for the game, but at one point I realized that I am running out of time, and tried just to finish the game somehow.
All graphics and all the code is written by me, with the exception of the text, and the text loading routine. (font.cpp/font.h)
I had some really good ideas for the game, but at one point I realized that I am running out of time, and tried just to finish the game somehow.
Comments5

Dark Acre Jack6 May 2011, 03:43
Would like more to do in this big field! Lots of baddies, I can see you were going for a pretty big scale.
Nice effort.
Nice effort.

Endurion7 May 2011, 07:53
A nice start for a bigger game. Right now it's somewhat bland. You'd need something that works beside killing monsters, bring quests or somesuch.

PsySal12 May 2011, 06:25
I actually played this for quite a while. I really dig the move-attack style battes, which always remind me of Hydlyde. I made it to level 10 and the bottom of the map and was working my way right when it crashed. The simplicity of this game concept is one of it's strong points, for sure.
matthias_zarzecki12 May 2011, 10:53
"Press return to start"
...That doesn't make sense. :-)
...That doesn't make sense. :-)



My master technique - lure powerful enemy to castle. Fight and heal at the same time!