The collision is downright dirty! You can get smacked for being glared at by enemies. My other complaint is the guys appearing out of nowhere - would be better if they flew on from offscreen, so you weren't constantly worried that one would pop right by you. Otherwise it was cool, and different. I wish I could've stocked up powerups instead of being penalized for not using them.
I thought of two things that could be improved. Firstly, the distance for collision is too short and unforgiving. You die before you feel like you got hit, which was frustrating. Secondly, the enemies seem to spawn anywhere, sometimes right in front of you at speed, leading to an instant death. Maybe better to spawn them off screen. Other than that, nice simple game. I like the voice instructions and commentary.
Like the others said, the collision detection is a bit dodgy. Other than that, circling the four corners makes it relatively easy (except for the random spawns). Good job though.
There were some obvious portal influences here. ;] I really enjoyed it! The females voice was probably the best part.
Couple things I didn't like: enemies spawning in the middle of the arena, enemies spawning on top of you when the game starts, and the lack of more enemies.
What bothered me most was that the collision detection is not accurate. It's so much fun to go right by some triangles, but since the collision occurs in a bit of a distance, sometimes you die unexpectedly.
Comments16
Solid though!
The voiceovers were great.
The enemies should spawn on the edge and come in, or at least shimmer or something before materializing, lots of cheap deaths.
57 my record!
Firstly, the distance for collision is too short and unforgiving. You die before you feel like you got hit, which was frustrating.
Secondly, the enemies seem to spawn anywhere, sometimes right in front of you at speed, leading to an instant death. Maybe better to spawn them off screen.
Other than that, nice simple game. I like the voice instructions and commentary.
Couple things I didn't like: enemies spawning in the middle of the arena, enemies spawning on top of you when the game starts, and the lack of more enemies.
Nice twist on the move "mouse to dodge stuff" genre.
What bothered me most was that the collision detection is not accurate. It's so much fun to go right by some triangles, but since the collision occurs in a bit of a distance, sometimes you die unexpectedly.
Loved all the different weapons :)