Ludum Dare #20compo
EscapeBot
A game about a robot escaping the facility where it was first created. Shoot your way through defenses in randomly generated levels, and try to get the highest score. This game contains random levels, so please play it at least twice.
Comments10
EncryptedShadow3 May 2011, 22:22
Fun but a little slidy it seemed especially when trying to jump or do the wall jump.
Still very fun though :)
Still very fun though :)

Milo3 May 2011, 22:49
Pretty fun, although I definitely agree with Fifth.
randomnine4 May 2011, 11:36
Not bad. Trying to jump up through 1-block-wide gaps is quite frustrating, though - I'd suggest making the character a bit narrower so it's possible. Also frustrating: unskippable adverts every time you die?
Dark Acre Jack5 May 2011, 15:18
Decent platforming, nice visual style.

Grungi Ankhfire5 May 2011, 22:13
Congrats on finishing your first LD! I agree with Fifth mostly, and I also found the game pretty difficult. I didn't manage to get to the end. Visuals get the work done, sounds are adequate, and apart from the floaty controls, pretty fun overall.

tusongtupa6 May 2011, 07:24
I liked the slidy movement.

Knighty7 May 2011, 01:05
It was a little hard to aim, since it shoots slightly above where my cursor is. I think there's a little too many of those batteries considering how slow energy goes down, I don't even know what happens when energy reaches zero.

localcoder8 May 2011, 06:35
The level generation seems pretty good, you have to work to get all of the batteries and the different positions of the enemies end up creating some variety.
I would like to have some kind of progress meter or time limit or something to help me know how far I have gone and how far I have to go.
I would like to have some kind of progress meter or time limit or something to help me know how far I have gone and how far I have to go.

mwest22 May 2011, 10:42
Nice game, well done!
Found it a bit hard and it got monotonous a bit fast... a way to restore health would've been nice as well as a bit more variety in enemies.
Found it a bit hard and it got monotonous a bit fast... a way to restore health would've been nice as well as a bit more variety in enemies.







I didn't really like the floaty movement, or that it looked like you could almost jump up 4 tiles, but could never actually make it.