I worked with a few tools I'd never used before (SDL, OpenGL) so didn't get everything I wanted in the game.
The idea is very simple and this is as much a prototype more than a finished game. The graphics are crude but serve their purpose...see how long you can survive against the RED CIRCLES!!!
Sorta didn't really understand what was happening. I know the yellow square slowed stuff down, but... and then the level shifted to a kind of pong thing?
More player feedback tools needed, like text popups or a scoreboard or health meter or something, but I definitely got that the red circles were bad news.
It's not a bad concept, given how simple it is. It would have been nice to have more feedback about what's going on with the power-ups; I kept forgetting what the different colors did. :-)
A clean simple concept. However some feedback on how long the invincibility held on would be nice. Also there seems to be no indicator when and why the gameplay steps to the Pong type and back. What exactly do you have to do to pick up the powerups? Sometimes they vanished, sometimes they didn't.
Comments6
More player feedback tools needed, like text popups or a scoreboard or health meter or something, but I definitely got that the red circles were bad news.
Oh, and the bass riff was cool.
What exactly do you have to do to pick up the powerups? Sometimes they vanished, sometimes they didn't.