
Mine Escape
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
A platform game where you control a miner trying to navigate his way out of a mine. Visibility is almost zero so you have to rely on your .B.U.D.D.I. bot to point out the hazards. It's dangerous to go without one, take it!
Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp
Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door
This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.
Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)
(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)
Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp
Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door
This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.
Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)
(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)