My Hero Factory

My Hero Factory

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
We're a team of three, Po8rewQ as coder, RyF as game designer/sound guy and myself Luc as pixel pusher.

Here's our proof of concept, to be continued !

The setting :

The game throws you in the role of the item shop keeper in a not so fantasy/medieval world.

You role is to gear up the local peasants for them they become warriors (provided a little money), and die happily for the sake of the kingdom (and your shop of course) facing hordes of organised monsters.

The game :

The game principle is a mix of puzzle reflex and survival/tower defense, with some inspiration from (little) CannonFodder.

On one hand, you have wannabe-hero peasants, waiting in a long line in front of the shop. On the other hand you have waves of monsters (each with one particularity).

The game core mechanic is rather simple, drop equipement (moving fast on a cloth rail) onto the wannabe-hero as precisely as possible, and send him to the battle field.

Make sure the gear matches the monster he will be facing. Better not give'em the wrong stuff, or they'll die quicker and without hurting the baddies at all !

- Sword for basic monsters

- Mace for monsters with shields

- Shield against monster with shield

Also, the more precise the gear drop is, the more efficient the fighter!

The screen layout :

on the left half, the shop, on the right side, a camera view of the battlefield.

on the top border, the wave sequence of monsters !

On the bottom border, the long line of wanabe-heroes...
Found a bug?
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