Ludum Dare #20compo
p.i.g
p.i.g is my first linear puzzle game!
It's a puzzle platformer with portals. The portals act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
UPDATE: I added an enhanced version!
It features original music from the composer for endeavor, 3 new levels with a new mechanic, a level select screen, a portal-funneling mechanic, and lots of bugfixes.
CONTROLS:
A and D to move
W to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal if a portal is nearby below you. You can use this to make landing in portals easier =D
Tools:
Flixel 2.43
FlashDevelop
GraphicsGale
sfxr
mappy
It's a puzzle platformer with portals. The portals act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
UPDATE: I added an enhanced version!
It features original music from the composer for endeavor, 3 new levels with a new mechanic, a level select screen, a portal-funneling mechanic, and lots of bugfixes.
CONTROLS:
A and D to move
W to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal if a portal is nearby below you. You can use this to make landing in portals easier =D
Tools:
Flixel 2.43
FlashDevelop
GraphicsGale
sfxr
mappy
Genres: puzzle








Comments25
Although, maybe I should just focus on figuring out the puzzles you've already made . . .
Good luck to you!
~Brotide
I got stuck in a wall once, but I guess it happens.
Anyway, an enjoyable mechanic, though it's a little apparent you were hoping for a different theme, here.
*spoiler*:
I love the way the portals allow you to super jump.:)
Absolutely brilliant.
I completely bypassed most of the window levels lol.
Great work, but I'm gonna need a walkthrough to clear it. :)
You twisted and extended the portal mechanics to the point that my face started to hurt. Excellent puzzles for such a short timeframe.
Interesting approach to the portal theme. I almost stopped playing at the end of stage 1. Glad I didn't. However I got stuck inside a wall in the house stage.
Keep enhancing this, it's a really good mechanic!