Initial build is for 64-bit mac. I'll try and have a windows build later tonight. I had some problems packaging it up for mac, you might need to have SDL installed and you will need to run it from the terminal (not finder) because you have to be in the current directory. Will fix that soon.
Note: I updated the Mac build so now there's a proper bundle. @jrrt - the objective is to collect all 3 triforce... @cybs - don't use FPS mode. it's pretty broken. Or it could be your framerate is unusable slow, sorry.
I get a super-generic error when I try to run this: "takethis.exe has encountered a problem and needs to close." Which is too bad, because I thought it looked cool :(
Nice. The graphics have a great look to them, I haven't seen voxels done will in a while. There's not much to it, but it is a fun thing to just run around the level.
Uh oh. Lacks game, has cubes! The voxel sprite look actually works surprisingly well. Movement and mechanics are really glitchy though. I accidentally entered the right cave without even knowing about it, then I stumbled into the others a number of times while trying to walk around the place. FPS mode always just got me the sand color, but I see now from your video that there's a mouselook with really original default direction, so my bad there. Framerate was very weak on my Win7 system, possibly due to Intel gpu? I could switch over to nvidia on the same box, but I'm actually too lazy to even do that! It's frightening. Anyway, looks like the game is supposed to move rather smoothly then, not be semi-step/tile based like I suspected. I wonder if it would be interesting to try some kind of rasterized 3D model animation inside this voxel space? Like a proper mesh that is rendered into a voxel block as it moves and deforms... results in sort of a volumetric sprite animation with infinite number of frames. Weird. Might be more voxel retro than smooth transformations though, and still a step up from 2-3 hand-drawn voxel frames.
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@jrrt - the objective is to collect all 3 triforce...
@cybs - don't use FPS mode. it's pretty broken. Or it could be your framerate is unusable slow, sorry.
Couldn't get first person mode to work at all - just gave a blank screen. (Windows)