Tri

by ratking
Coolness★★★★★★★★★★11%
In "Tri" you get the Tri Force Field Generator Gun, which allows you to place force fields nearly everywhere. They can be used as platforms, shields and mirrors.
The game is inspired by Portal, which means: no action, environmental puzzles, first person perspective.
Made with Unity3D.

IMPORTANT: I took the game out of the compo; it's part of the Jam now. The reason for this is that the character controller consists of a script written by someone else (see README.txt).

Comments21

TellusE2 May 2011, 02:43
I agree. 48 hours? Nice!
matthias_zarzecki2 May 2011, 02:47
Sweet. :-) (although I did get a massive case of motion sickness)
ratking
ratkingauthor2 May 2011, 02:57
Thanks to you all! matthias, when in the game did you get motion sickness?
Frib2 May 2011, 03:39
Awesome little puzzler, although the collision sometimes kills you when you randomly fall through a triangle :D
still, very nice with the laser reflections, it's good stuff to accidentally laser yourself when you try to re-aim it
SonnyBone
SonnyBone2 May 2011, 04:06
I remember seeing this game in your blog during the compo and knew it would be rad! I dig the sounds and the atmosphere with the floating text. I got stumped several times! GOOD PUZZLER!
Moops
Moops2 May 2011, 04:46
Now you're thinking with triangles.
Raspadsistema2 May 2011, 09:50
Very very good, although to make it playable (in web version at least) you should reduce mouse sensitivity and allow for inverse mouse Y somehow.
Stalker_23b
Stalker_23b2 May 2011, 11:22
Absolutely amazing overall quality! keys 1,2,3 is little slow to operate.
matthias_zarzecki2 May 2011, 11:53
Actually, I felt woozy right from the start. I'd guess it's the run- and mouse-speed.
ratking
ratkingauthor2 May 2011, 15:11
Thanks for the kind words everyone!
@Raspadsistema: You're right that this should be customizable. BTW, I think mouse sensitivity is bad on Mac, do you use one?
@Stalker_23b: You can use the scrollwheel, too. But the controls aren't optimal, I know. I wanted to have it like Portal where the two mouse buttons control a portal each. But then I would have a three button mouse as requirement and I didn't want that.
matthias_zarzecki: Ah, that's why I felt so dizzy when developing it. ;)
AtkinsSJ
AtkinsSJ2 May 2011, 18:22
Really cool! A clever mechanic, and interesting things done with it. :D
recursor
recursor2 May 2011, 20:18
Man this is really well done. I like the triangular force field mechanic. Very nice!
hamster_mk_42 May 2011, 21:01
Fantastic concept and exictution. It took me a bit to get the flow of the controlls, but I attribute it to the novelty of the design.
Tyranus
Tyranus3 May 2011, 02:53
"You must continue this game or I will kill one hundred unicorn" >:|

Thinks about unicorns please.
I really loved this game, I will be waiting for more levels :)
Dark Acre Jack7 May 2011, 04:07
I'm not worthy.

It's a shame you couldn't roll your own character controller in the time allotted... this deserves to be in the compo.
Winterblood
Winterblood7 May 2011, 22:44
Really, really good. Mouse slightly twitchy for precise aiming, but I think that's the standard Unity character controller. This is *great* work for an LD48!
calmwind5 Nov 2014, 00:22
The controls are tedious, but the concept is good.

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