About Julie's Escape

by dseidl
Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.06
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★2.56
Graphics★★★★★★★★★★3.31
Audio★★★★★★★★★★1.92
Humor★★★★★★★★★★2.00
Community★★★★★★★★★★2.89
Coolness★★★★★★★★★★6%
You are Julie, last survivor of mankind and this is your story: About Julie's Escape.

Gameplay video: http://www.youtube.com/watch?v=_XHvb5kUMaE

Your main goal is always to reach the escape point shown by a golden goblet, which is located in the corner diagonally to your starting corner. Beware! There are monsters creeping around! Do not touch them or they will hurt you, which leads to death after some time. The hearts at the top of the screen are showing your healthness.

Comments8

kevglass
kevglass22 Aug 2011, 11:46
Pros:

Great graphics!

Easy to get into:

Cons:

I keep getting: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.
at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:459)
at javax.sound.sampled.AudioSystem.getClip(AudioSystem.java:503)
at net.danielseidl.ludumdare.ld48.sound.SoundEngine.playSound(SoundEngine.java:16)

Screen flickers like crazy.
Controls arn't responsive for me to dodge.
dseidl
dseidlauthor22 Aug 2011, 12:33
Thanks. :) You played the applet?
The applet is a little bit buggy. The jar file seems to run better.
dseidl
dseidlauthor22 Aug 2011, 13:18
Found a small mistake I made by converting it to a Java applet. Should now work better without flickering. :)
refrag
refrag22 Aug 2011, 22:16
Nice sprite work. The gameplay is a bit dull. The controls are clunky. The enemies seemed to spawn on top of rocks/bushes frequently.
The sound effects were adorable. ;)
d_m25 Aug 2011, 18:39
Graphics were nice, fun idea! I agree that the controls felt clunky. It'd be nice to be able to have more fine-grained controls. Also, I got tired of the light radius circle after awhile.
Jedi31 Aug 2011, 14:02
Definitely needs some variety in the sound and gameplay departments. It gets boring quick and that "weee" doesn't help one bit.
The graphics are very good and very plentiful for a 48h Compo. However, I would've rather you spent some of that time you were making sprites expanding the gameplay, adding more sounds or making music.
Cambrian_Man10 Sep 2011, 16:44
It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.
Jacic10 Sep 2011, 19:10
The movement could definitely be better. Even monsters had trouble moving occasionally.
The basic idea is okay, and the sound effects are funny. :)
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