
Anthony's Psyche: Escape
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Note: The html on the page occasionally isn't loading the Flash for some reason. If you get a blank page after clicking the game link, refresh the page and it should be fine.
I made a couple entries on my blog (linked above) while the LD site was down (in addition to a couple entries here).
As always, I wanted to do something way outside of how I thought most people would interpret the theme. I ended up doing something very different than anything I've done before.
I went with the idea of psychological escape mechanisms, and avoiding difficult or painful thoughts. The game (more of a playable story) has the player feeding the difficult thoughts to Anthony, a man tormented by painful memories. The player must persist with the thought until Anthony accepts and comes to terms with it.
I discovered that conveying a meaningful story through a first-person thought fragment narrative was very difficult. I spent several hours developing a story, and ended up scrapping it and creating a much shorter, more workable one (that went in a very different direction) in the last couple hours. The final result came together at the end.
I created the game in the Flex 4 framework (with Flashdevelop) and Flashpunk. The one piece of "art" was created in Photoshop, and the music in Reason.
I kept the story pretty short, so it shouldn't take more than a couple minutes to play through it.
I made a couple entries on my blog (linked above) while the LD site was down (in addition to a couple entries here).
As always, I wanted to do something way outside of how I thought most people would interpret the theme. I ended up doing something very different than anything I've done before.
I went with the idea of psychological escape mechanisms, and avoiding difficult or painful thoughts. The game (more of a playable story) has the player feeding the difficult thoughts to Anthony, a man tormented by painful memories. The player must persist with the thought until Anthony accepts and comes to terms with it.
I discovered that conveying a meaningful story through a first-person thought fragment narrative was very difficult. I spent several hours developing a story, and ended up scrapping it and creating a much shorter, more workable one (that went in a very different direction) in the last couple hours. The final result came together at the end.
I created the game in the Flex 4 framework (with Flashdevelop) and Flashpunk. The one piece of "art" was created in Photoshop, and the music in Reason.
I kept the story pretty short, so it shouldn't take more than a couple minutes to play through it.