Captive

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★3.06
Innovation★★★★★★★★★★1.81
Theme★★★★★★★★★★2.81
Graphics★★★★★★★★★★2.38
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★1.33
Community★★★★★★★★★★1.56
Captive

Captive is a game created in Blitz3D (www.blitzbasic.com) for the competition Ludum Dare 21.

It was created by Martin Cooke on behalf of Drytree Studios. I worked solo, created all my assets in 48 hours, and have included source.

Enjoy :)

Comments11

Frimkron22 Aug 2011, 21:22
I did it! I've always liked this kind of game. Was the original called Boulder Dash? A solid implementation and nice sounds :)
offwhitefox
offwhitefox22 Aug 2011, 22:33
Nice job :) It's a little difficult to predict how rocks are going to fall when you move and that can end up causing some silly mistakes that just end up getting frustrating though :/
siebharinn
siebharinn23 Aug 2011, 03:08
Ack! Got to the door, and it wouldn't open.
d_m23 Aug 2011, 04:06
The game has good feel, and I like boulder dash type games. A digging sound effect would have been nice, as would some music. I though the opening level was maybe a little bit too hard also (I feel like the original didn't have impassable walls besides boulders). Overall the game is definitely playable! :)
accidentalrebel
accidentalrebel23 Aug 2011, 04:59
Same with offwhitefox. Hard to predict where and how the rock will fall so I resort to trial and error. A really neat game though. I like puzzles like these.
Monastery23 Aug 2011, 15:10
I kinda miss the 'usual' beginner levels, where you learn about all the physics, like how rocks move etc... and I miss a "reset" key - always ESC and restarting after getting stuck aint fun.
johnfn
johnfn25 Aug 2011, 05:21
Nice little game - I like puzzles. My only problem: the rocks seemed to fall in totally random or irrational ways. I could not intuit their manner of falling at all. That made for some frustrating gameplay.
Shigor
Shigor27 Aug 2011, 15:23
Functional boulder dash clone. If I wasn't so accustomed to Supaplex and it's controls, still by far the best game of this genre, I'd enjoy it much more, this way I was getting constantly killed by boulders.
Jedi28 Aug 2011, 11:48
Good entry. It could have used: music / more sound variety, levels with ramping difficulty, reset key.
After I realized boulders can stay on my head until I move and (round) boulders will roll off one another if they can, I was able to beat it with some diligence :). It's a "fair" game once you know the mechanics, so the puzzles were very rewarding. Still, this would've been a better experience for all if there were some easy levels.
mrdoddsi4 Sep 2011, 15:57
bull crap!
Leech13 Sep 2011, 00:58
A bit frustrating and boring

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