I can't get F6 to display the rules, so there might be something I'm missing, but from what I can see the biggest problem, and it's a huge problem, is that the level generator is totally random, and usually makes impossible levels. Try making a procedural generator that assures that the level can be done.
The random level generation is your biggest downfall. Probably would have been better to build a lot of different levels and select each at random so that they're all at least beatable. Otherwise, it's a good start and I hope to see your next #LD48 game :)
C
cornedor23 Aug 2011, 06:07
Level generator is not good and the colors are ugly.
I concur with the rest: most levels were unplayable. I also couldn't see the rules hitting F6, it instead created a new level. The collision also was somewhat weird as the player could be left floating in the middle of a block.
Comments11
Anyways i learned ALOT more code so imma have a comeback in december. :)
Imma do my sprites in paint.net next time to be more colorful
the music is cool :)