Cave Escape!

Overall★★★★★★★★★★1.25
Fun★★★★★★★★★★1.18
Innovation★★★★★★★★★★1.36
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★1.55
Audio★★★★★★★★★★1.82
Humor★★★★★★★★★★1.22
Community★★★★★★★★★★1.17
Cave escape!

Press F6 For the rules,

I made this in game maker 8, Its not that good, :|

screenshot

Comments11

VDOgamez21 Aug 2011, 21:37
I can't get F6 to display the rules, so there might be something I'm missing, but from what I can see the biggest problem, and it's a huge problem, is that the level generator is totally random, and usually makes impossible levels. Try making a procedural generator that assures that the level can be done.
Josh @ Dreamland
Josh @ Dreamland22 Aug 2011, 06:19
Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels.
offwhitefox
offwhitefox23 Aug 2011, 02:44
The random level generation is your biggest downfall. Probably would have been better to build a lot of different levels and select each at random so that they're all at least beatable. Otherwise, it's a good start and I hope to see your next #LD48 game :)
cornedor23 Aug 2011, 06:07
Level generator is not good and the colors are ugly.
Natedog9145author23 Aug 2011, 14:57
Ya this was rushed in a night,

Anyways i learned ALOT more code so imma have a comeback in december. :)

Imma do my sprites in paint.net next time to be more colorful
PaulWagener
PaulWagener23 Aug 2011, 15:59
Could have used a lot more work. Really needs a better level generator.
Shigor
Shigor23 Aug 2011, 19:12
Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.
Natedog9145author23 Aug 2011, 23:13
*Note to self: Dont use a random generator for LD22*
summaky
summaky27 Aug 2011, 08:11
I concur with the rest: most levels were unplayable. I also couldn't see the rules hitting F6, it instead created a new level. The collision also was somewhat weird as the player could be left floating in the middle of a block.
Benjamin11 Sep 2011, 11:52
using generator for LD is ok, but you have to check if level is beatable or not ( which is not easy for plaform games )
the music is cool :)
FireSlash
FireSlash13 Sep 2011, 00:33
Collision detection was really dodgy. Also echoing previous comments on level generation. No difficulty curve, just beat a level and done.

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