cosmoZ

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.40
community: 2.20
fun: 2.44
graphics: 1.86
humor: 1.30
innovation: 3.07
overall: 2.69
theme: 2.69
Tools used: Blitzmax/Photoshop/cfxr/Audacity.
Framework: homemade miniframework (public sources)

My first entry!
cosmoZ is a try to create a game with no tile map, no characters, and the most linked to the theme.
You have to escape from your dying planet to the promise land, using your space ship (the violet square on your screen...).
Mechanic is based on travel range (depending of the planet around which your in orbit. There is also special planets: asteroids (destroyable after take-off) and satellits (attracting your ship automatically).

I think there is something good in the gameplay. However, this is really unfinished. For example: difficulty curve is bad, and gamefield is not everytime fun to play (too much random, need some improvement).

It took me around 15 hours of work (or less) as I took some long break, and start late on the first day (and sleep a lot :)).

Enjoy!
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