Cube Collapse

by martinf
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.44
Innovation★★★★★★★★★★3.84
Theme★★★★★★★★★★1.82
Graphics★★★★★★★★★★3.39
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.38
Community★★★★★★★★★★2.00
Coolness★★★★★★★★★★1%
(29-08-2011, polished the game, added instructions and 3 more levels, try it here: www.martinf.dk/uncube/)

Unlock the cube by marking the 6 pieces on the board that could be folded into the cube.

Controls:
Mark pieces with left mouse
Rotate view with arrow keys

Work schedule:
1/2 hour brainstorm during family dinner
1 hour paper prototyping in train
8 1/2 hours of development
(Would have been 3 without the extension which saved me)

10 hours in total

Comments17

ratking
ratking22 Aug 2011, 14:31
The idea is great, but sadly I don't see much connection to the theme. :-]
Martoon
Martoon22 Aug 2011, 14:36
That's really slick (and you definitely have a screenshot advantage ;) ). I was hoping it was procedurally generated, though, and would keep zooming indefinitely. Very pretty.
Martoon
Martoon22 Aug 2011, 14:39
@ratking: You're opening a cube to free what's inside. I think that qualifies as "escape". :)
Benjamin22 Aug 2011, 14:56
Smart game ! And I agree with Martoon, this cube need infinite zooming levels !! ^____^
KavuDX
KavuDX22 Aug 2011, 18:15
My mind was blown when there was a cube inside the cube.
Too bad that happened only once.
A "You Win" screen would be well-received, as I kept on clicking the sphere thinking the game was still on.

Very cool game, if you gave it a bit more polish it would be a great puzzle! Congratulations!
panzermancer22 Aug 2011, 22:56
I second Martoon and all of them. So I guess that means I fourth them?
triplefox
triplefox23 Aug 2011, 00:23
I like the concept but there's no feedback on how close you are to solving, which made me feel frustrated pretty quickly.
martinfauthor23 Aug 2011, 09:42
I am glad you like it :)

The plan was indeed to make it zoom multiple times and of cause have more than one level as well. I was considering procedural levels, but I think they do need a bit of design to control. Difficulty, pieces which almost look right, or correct pieces in wrong places, or even levels with a theme or certain visuals in the pieces and patterns would be tricky and time consuming to get right with procedural. However a tool that generates a board and a cube as a starting point would be very useful. When I get time I will make a few more levels, and add a bit more feedback. In game tutorial would also be good.

Is it allowed to just update my entry or should I place updates separately?
James Paige
James Paige23 Aug 2011, 20:10
Could you post a non-web-player version of this? Based on other Unity games I have seen in this competition, the Unity web plugin cannot be installed on Linux, but a standalone Windows Unity game works fine on Linux using wine.
Andrew25 Aug 2011, 15:17
Was rather frustrating before I found the rotate controls :)
Martin Fasterholdtauthor25 Aug 2011, 18:20
Here is a link to a standalone windows build as James Paige requested: martinf.dk/cubecollapse/CubeCollapse.zip

Sorry Andrew, I am aware that the game badly needs some ingame intructions.
Codexus
Codexus27 Aug 2011, 07:24
Nice concept but it's really easy if you've read the description and understand what you have to do.
Martin Fasterholdtauthor28 Aug 2011, 23:11
Polished the game, added instructions and 3 more levels, try it here: www.martinf.dk/uncube/
Tulrath
Tulrath30 Aug 2011, 03:16
I liked it - agree with everyone (I think) that in-game instructions would have helped a lot. Would have liked more challenging gameplay, that's a good thing :)
natpat
natpat30 Aug 2011, 12:55
Nice idea, although I was upset when there were only 2 levels. The difficulty was just right though :)
marudziik
marudziik1 Sep 2011, 13:22
Fun idea, although a little too short. Very nice on graphics.
However, I don't see the source anywhere? This is a compo entry, right? :/ In your journal you write about entering the jam, and there's no source to be found, but I'm rating this as a compo entry...
matthias_zarzecki2 Sep 2011, 14:25
Novel idea and gameplay, solid graphics. Nice work!
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