
Ludum Dare #21compo
EscApe
Written in Java using Slick2D and LWJGL. Hopefully runs on Linux, Windows and Mac.
Initial project failed so I threw this together in 3 hours.
UPDATE:
I've now uploaded a post compo deluxe version with animations and slightly better graphics. Use original for rating. Total time spent on project, about 10 I think.
Initial project failed so I threw this together in 3 hours.
UPDATE:
I've now uploaded a post compo deluxe version with animations and slightly better graphics. Use original for rating. Total time spent on project, about 10 I think.
Comments16

Andrew22 Aug 2011, 18:42
I totally didn't see that coming, though the clues were all there
d_m23 Aug 2011, 05:24
I won't give any spoilers but that was pretty funny :) Would like to have seen your game in Scala though (I do some Scala development myself)
JohanAR23 Aug 2011, 05:33
Thanks for your comments! Hoping for high points on theme and maybe some humor. I regret not recording any sound effects, but it was in the middle of the night and I didn't want to wake my wife up by making monkey sounds :)
Maybe next compo I'll get something done in Scala. I know a bit of Haskell and Erlang, though I'm not taking advantage of functional programming in Scala, just using it like an improved version of Java
Maybe next compo I'll get something done in Scala. I know a bit of Haskell and Erlang, though I'm not taking advantage of functional programming in Scala, just using it like an improved version of Java
cornedor23 Aug 2011, 06:37
isnt working for me :(
maxx23 Aug 2011, 07:22
Doesn't work.. a shame
JohanAR23 Aug 2011, 08:12
cornedor & maxx : what OS are you using? If you start it from a text prompt (cmd, terminal, etc depending on platform), do you get an error message?
java -Djava.library.path=binlib -jar Escape.jar
is the command, otherwise it will complain about missing lwjgl. If you just try to start the JAR you won't see the error though. And I haven't tried the .bat file, I just assumed that's how they work :D
java -Djava.library.path=binlib -jar Escape.jar
is the command, otherwise it will complain about missing lwjgl. If you just try to start the JAR you won't see the error though. And I haven't tried the .bat file, I just assumed that's how they work :D

Kinta23 Aug 2011, 10:27
Haha, that was great! Nice little puzzle. ^^
4*
4*
N0_Named_Guy23 Aug 2011, 18:39
Can't make it run on Linux =(
JohanAR24 Aug 2011, 09:46
Seems to be some issue with Java 7 :( Will continue looking at it when time permits
Jedi26 Aug 2011, 11:46
Haha! Not very big on gameplay but both versions are pretty freaking awesome considering how much time was put in them. Love the artwork and especially the animation on the gorilla in the deluxe version.
Dark Acre Jack28 Aug 2011, 16:38
Funny stuff.

Shadow28 Aug 2011, 16:46
lovely humor. A nice entry for the little time you had. The way to escape made me laugh, lol.

Chaoslab30 Aug 2011, 19:53
Well I never did escape!
But well I like weird, I like "I don't get this". This is abstract enough for me to play and have some kind of reaction too. I can see its unfinished but well isn't that the point of the 48?
It's never gonna be finished you just put a lid on it!
Technically I could see the game mechanics worked with background and foreground, smooth frame rate, etc...
Source code as well so thanks Johan!
:-)
But well I like weird, I like "I don't get this". This is abstract enough for me to play and have some kind of reaction too. I can see its unfinished but well isn't that the point of the 48?
It's never gonna be finished you just put a lid on it!
Technically I could see the game mechanics worked with background and foreground, smooth frame rate, etc...
Source code as well so thanks Johan!
:-)
JohanAR31 Aug 2011, 17:06
Chaoslab, have a look at the post-mortem (link next to downloads) for a walk-through :)
I spent a few extra hours with the deluxe version, but I don't think I'm ever going to properly finish this. Basically I threw this together because I didn't have time enough to write what I wanted to, and I don't think the end result would be worth the effort.
I spent a few extra hours with the deluxe version, but I don't think I'm ever going to properly finish this. Basically I threw this together because I didn't have time enough to write what I wanted to, and I don't think the end result would be worth the effort.
Rudy4 Sep 2011, 08:37
Quite expected pun, not too originally done though. Some pre-"escape" gameplay would be nice. I know explaining controls might spoil it, but the problem with not explaining them is that this game features a different control scheme than anticipated. This does not look like platformer/FPS/RTS or something you would immediately recognize and use controls intuitively.
P.S. Would work better if you couldn't exit with close button and this was full-screen.
P.S. Would work better if you couldn't exit with close button and this was full-screen.



The appropriate categories of not fun and no music are marked while it does have decent innovation, theme, and graphics. And the joke at the end did make me laugh pretty hard.