Escape from Cube Mountain

by kharza
Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★1.40
Coolness★★★★★★★★★★2%
My first time trying this, I created a simple "chase to the border" game. The objective is to make it to the edge of the map.

I used xna game studio 4, paint.net, and sfxr. 3D objects were created by just typing out the coordinates in code as they are all simple primitives. Terrain is random seed based so each level is the same.

I took one peek at some old code for camera axis vector extraction, but other than that it was all done on the fly.

Plays well on netbooks, and controls with either keyboard or 360 gamepad.

REQUIREMENTS:
Windows XP, Windows Vista, or Windows 7
XNA Framework Redist: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET Framework 4.0 Redist: http://www.microsoft.com/download/en/details.aspx?id=17851

Comments10

dray22 Aug 2011, 20:07
The first level is so confusing, info about powerup could help, but i enjoy it, the game is more and more challenging, nice start.I played with keyboard too lazy to get my joypad.
Zed22 Aug 2011, 23:59
Really cool. I could see it having some kind of cyberpunk 'Running Man' vibe if you expanded on it.
Andrew23 Aug 2011, 12:34
Could use some more obstacles or higher/lower terrain variations. I was surprised by how the sound makes those cubes so menacing.
wally2069
wally206923 Aug 2011, 16:33
It was frequently very to difficult to see myself as a cube would pop up from behind me and due to its size over shadow the player making it hard to see where I am going next.

Also the sound did make the cubes scarier than imaginable.
Beerman23 Aug 2011, 17:07
Loved the sound - really creepy. The map is pretty bland, a bit more variety there could make a real improvement.
Kharzaauthor23 Aug 2011, 22:51
Thanks for playing! I had done some fractal terrain that is much better in the past, but I couldn't remember exactly how I did it, so I went with just randomized heights and 2 smoothing passes. They vary per level, but are somewhat similar. I had to be sure things weren't too steep so the camera didn't drift into the ground.
mpc17428 Aug 2011, 23:34
The sound makes this very creepy! Nice gameplay too, I was constantly escaping at the last second. Appreciated the XBox controller support.
Kharzaauthor7 Sep 2011, 16:50
I moved last weekend and shut off my net service. Let me know if the links go bad and I'll try to move it elsewhere. And thanks for the feedback!
Kharzaauthor19 Sep 2011, 16:10
My game and source escaped to a new location, links should work now :)

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