Ludum Dare #21compo
Escape from Strong Castle
In most RPGs, you are encouraged to fight every enemy, but in this one, you are encouraged to run away instead! Guide Scrawny, an untrained treasure hunter, out of Strong Castle while running away frrom the monsters surrounding this 20-floor stronghold.
Comments6
My suggestion is to take the RPG engine and go make something bigger and better :)
Yeah, the RPG engine is fine, but Ohrrpgce (Official Hamster Republic Role Playing Game Construction Engine) isn't a subject here, as it wasn't done during LD48...
It's hard to tell anything about the game though, as I have no idea what CAN be done using Ohrrpgce. True, the black&white grid was a poor choice, but the story isn't that bad - at least until you get to, like, 15th floor. Encounters are happening over and over, and the only real option is holding 'Esc' key. This gets quickly repetitive and feels like the game wasn't tested at all. It's a shame, because I saw some more monsters to 'fight' on the way and most players won't have the patience to play that long, especially if they're not fans of jRPG 'active' combat style and 'invisible' encounters. A good idea here would be to make floors much smaller, I think. Oh, and the music should go.