Escape from the elemental maze
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You are a ball of plasma trapped in an elemental maze. As you explore you can find different elemental modes to aid you in escaping unscathed from the numerous monsters out to get you.
Keys:
Arrow keys: movement
Esc: Exit
1 - raw mode (default mode. Gives you more health)
2 - light mode (enemies notice you more, but after 5 seconds you get path finding to nearby objects of interest)
3 - plant mode (slower movement but decreased damage from enemies and increased health regen)
4 - lightning mode (take damage over time but damage nearby enemies)
5 - water mode (enemies lose all friction and have worse control (doesn't work well, don't use))
6 - shadow mode (enemies less likely to notice you, but you take more damage)
7 - air mode (you move a lot faster, but are extremely vulnerable to damage)
Tested in both linux and windows. You need python2.6 (or greater but not 3.0), pygame and python_openGL to run.
Can download pygame installer for windows easily, but I found for pyOpenGL I had to download setuptools and run from the command line
To run the game, just run the "elemental_escape.py" file.
c:\python26\scripts\easy_install.exe PyOpenGL PyOpenGL-accelerate
Known issues:
-Framerate is quite low (I think due to locking inefficiencies between movement and drawing threads)
-Water mode allows monster to go very fast due to poor drag model.
-Sometimes you (and monsters) can cut through the walls at their ends (not a big deal but not perfect)
- breadth first search for path-finding (light mode) is inefficient. Maximum path-size is probably a good idea so the light-mode only checks for nearby items.
ToDo:
- Text to the screen for detailing keys to use, powers from the modes, that you've won the game, or lost the game, etc.
- Better graphics (including animations), sound.
- More than one kind of enemy, more interesting escape from them.
Tips on playing the game:
- Monsters are less agile than you are. If you quickly dodge them effectively they can't find you.
- You always start in the bottom-left of the maze, and the exit is always at the top-right of the maze.
Also just a warning: I should've said this earlier so sorry to those who put the effort in and were disappointed. I did this game in very little time and I'm not really very experienced in game programming. The main problem is that I got it working and then didn't tweak it to be actually fun. So this game isn't really very good and I am aware of this. Only download if you're willing to try a not so good game and give it the rating it deserves.
Keys:
Arrow keys: movement
Esc: Exit
1 - raw mode (default mode. Gives you more health)
2 - light mode (enemies notice you more, but after 5 seconds you get path finding to nearby objects of interest)
3 - plant mode (slower movement but decreased damage from enemies and increased health regen)
4 - lightning mode (take damage over time but damage nearby enemies)
5 - water mode (enemies lose all friction and have worse control (doesn't work well, don't use))
6 - shadow mode (enemies less likely to notice you, but you take more damage)
7 - air mode (you move a lot faster, but are extremely vulnerable to damage)
Tested in both linux and windows. You need python2.6 (or greater but not 3.0), pygame and python_openGL to run.
Can download pygame installer for windows easily, but I found for pyOpenGL I had to download setuptools and run from the command line
To run the game, just run the "elemental_escape.py" file.
c:\python26\scripts\easy_install.exe PyOpenGL PyOpenGL-accelerate
Known issues:
-Framerate is quite low (I think due to locking inefficiencies between movement and drawing threads)
-Water mode allows monster to go very fast due to poor drag model.
-Sometimes you (and monsters) can cut through the walls at their ends (not a big deal but not perfect)
- breadth first search for path-finding (light mode) is inefficient. Maximum path-size is probably a good idea so the light-mode only checks for nearby items.
ToDo:
- Text to the screen for detailing keys to use, powers from the modes, that you've won the game, or lost the game, etc.
- Better graphics (including animations), sound.
- More than one kind of enemy, more interesting escape from them.
Tips on playing the game:
- Monsters are less agile than you are. If you quickly dodge them effectively they can't find you.
- You always start in the bottom-left of the maze, and the exit is always at the top-right of the maze.
Also just a warning: I should've said this earlier so sorry to those who put the effort in and were disappointed. I did this game in very little time and I'm not really very experienced in game programming. The main problem is that I got it working and then didn't tweak it to be actually fun. So this game isn't really very good and I am aware of this. Only download if you're willing to try a not so good game and give it the rating it deserves.