Escape in 60 seconds

by gornova
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★2.21
Theme★★★★★★★★★★3.18
Graphics★★★★★★★★★★2.11
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★1.48
Community★★★★★★★★★★3.06
Coolness★★★★★★★★★★13%
Controls: Arrows of WASD

Escape, run and escape again!! Exit from dungeon full of monsters before bomb explode.. you have only 60 seconds!!

RUN!!

Avoid close combat with enemies, you have limited health!

Genres: puzzle

Comments20

Gornova
Gornovaauthor21 Aug 2011, 10:21
cool it works :D Your time? How many moves?
kevglass
kevglass22 Aug 2011, 20:10
Keys didn't seem to respond quick enough. Simple and well executed concept though.
Cosmologicon
Cosmologicon22 Aug 2011, 22:50
It had a good challenge level despite the simple mechanics. The controls worked well and it was easy to tell what was going on. I would have liked slightly more variety of gameplay. Maybe let you collect clocks to increase your time as well as health. Overall good job!
offwhitefox
offwhitefox22 Aug 2011, 22:58
Not bad, though the level design seems haphazard and random, and the AI is completely unpredictable. Cool mix of dungeon-crawler and frantic-race though
Bloodyaugust
Bloodyaugust23 Aug 2011, 02:20
Kind of bland, the sound got annoying. The movement scheme was also annoying.
mikelovesrobots3
mikelovesrobots323 Aug 2011, 04:47
I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.
Dmurph
Dmurph23 Aug 2011, 14:03
Its a good idea but I didnt like the movement of the player. Also the sounds got really annoying. If you worked on it im sure you could get it a lot better! Good luck in the future!
tequibo
tequibo23 Aug 2011, 23:40
Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.
Marach
Marach24 Aug 2011, 13:08
Decent game, but the sound was delayed by 1 second... Also for a long time I thought those red botles are keys I had to collect in every room.
Hangedman
Hangedman24 Aug 2011, 19:24
A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.
RichMakeGame25 Aug 2011, 00:39
kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock
Jedi25 Aug 2011, 02:30
51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun!
Gornova
Gornovaauthor25 Aug 2011, 12:31
Thanks for anyone play it :D
Highscore bug is simple to fix, but after rating period here on Ludum Dare, I don't want to change my game before end :D

- movements: I'm planning to change square-by-square movements, using tweens for a more smooth movement
- other monsters: I'd like to add more monsters, maybe with different kind of power than hurt you (for example: frooze you)
- bonuses: clock bonus is reasonable, I like this idea,
- sounds&music: I will change it, promise :D
onzephyr26 Aug 2011, 14:26
nice fun little roguelike
barigorokarl
barigorokarl27 Aug 2011, 16:22
I liked the hectic you're getting into. And the fact that you're able to fight the enemies instead of just running away. Nice one!
Praetorian8528 Aug 2011, 03:21
The only way I could beat the game was using arrow keys AND wasd together to double my movement speed ^_^
Fun game!
Gornova
Gornovaauthor28 Aug 2011, 17:44
@Praetorian85 : nice idea :D
Pierrec5 Sep 2011, 11:07
It is pretty fun. But I don't like the Exit Gate design : it looks like a MacDonald's M sliced in two
Benjamin11 Sep 2011, 14:17
I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system

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