
Escape Paradise
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first LD ever, and while the game isn't anything worthy of too much praise, I had a great experience and learnt a lot for the next one.
Lessons:
1. Study up on tech BEFORE the compo starts. I spent a good chunk of time doing FlashPunk tutorials and things just to get my game going and it wasn't until Sunday where things really pulled together.
2. Keep it simple. I over-scoped bigtime on my game here and had to hack together gameplay at the very end. There is so much I wanted to do, but just no time.
3. Learn how to make music. I can do the art, coding, and effects just fine, but I am hopeless with music. For the next one!
Software:
FlashDevelop IDE
FlashPunk library (thanks Chevy!)
Photoshop
Ogmo level editor
Send any feedback you have to @bkavs or the e-mail on my website at www.kavs.ca.
Thanks!
EDIT: Some players are getting stuck inside collision when they change zones too close to a wall or water tile. It's rare, but try and 'zone' at least half a tile away from collidables. Also, it sometimes goes funky if you change zones too much (primarily around 1-1 and 1-2). Sorry. :(
Lessons:
1. Study up on tech BEFORE the compo starts. I spent a good chunk of time doing FlashPunk tutorials and things just to get my game going and it wasn't until Sunday where things really pulled together.
2. Keep it simple. I over-scoped bigtime on my game here and had to hack together gameplay at the very end. There is so much I wanted to do, but just no time.
3. Learn how to make music. I can do the art, coding, and effects just fine, but I am hopeless with music. For the next one!
Software:
FlashDevelop IDE
FlashPunk library (thanks Chevy!)
Photoshop
Ogmo level editor
Send any feedback you have to @bkavs or the e-mail on my website at www.kavs.ca.
Thanks!
EDIT: Some players are getting stuck inside collision when they change zones too close to a wall or water tile. It's rare, but try and 'zone' at least half a tile away from collidables. Also, it sometimes goes funky if you change zones too much (primarily around 1-1 and 1-2). Sorry. :(