
Escape the Fate
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
An 8-level (+intro) puzzle/action game about a curse. The objective is to kill yourself - or rather, the body you're haunting. Experiment with things like dying from fall damage or getting squished by moving objects.
Important: install the included font before playing. The game loves it so much, it seems to crash without it. Thanks to Joeyy from #ludumdare for helping me discover this. After that, start the game from /dist/curse.exe. The necessary few attributions can be found in readme.txt. And let's not forget bfxr for the sound effects.
A & D to move, W to jump (even when falling), S to flip switches. R to retry if you get stuck.
-
I initially submitted this game with several hours to go. Due to feedback, the update submitted on the extended time added a simple level 0.
For people with small screens (such as laptop users): I've made an alternative version which runs in a 608x448 window. This in turn made some animations play back faster, so I also slowed them down to roughly the original speed. Otherwise the code is unchanged, it's merely a bugfix. Thanks to Wallacoloo for mentioning this.
1.0d fixed a missing hard-coded event in the fifth level.
Important: install the included font before playing. The game loves it so much, it seems to crash without it. Thanks to Joeyy from #ludumdare for helping me discover this. After that, start the game from /dist/curse.exe. The necessary few attributions can be found in readme.txt. And let's not forget bfxr for the sound effects.
A & D to move, W to jump (even when falling), S to flip switches. R to retry if you get stuck.
-
I initially submitted this game with several hours to go. Due to feedback, the update submitted on the extended time added a simple level 0.
For people with small screens (such as laptop users): I've made an alternative version which runs in a 608x448 window. This in turn made some animations play back faster, so I also slowed them down to roughly the original speed. Otherwise the code is unchanged, it's merely a bugfix. Thanks to Wallacoloo for mentioning this.
1.0d fixed a missing hard-coded event in the fifth level.