There were a few collision detection bugs that I bumped into (I clipped into the ground at one point), but nothing hugely game-breaking. Game Maker's a bit of a pain for that kind of thing sometimes.
A fair effort for a game made in 48 hours, good work :D
Thanks :) Got myself into a bit of flashpunk this morning, I don't like coding in game maker an awful lot, the temptation to use D&D is too much! Anyway, this is like my first complete game so, thanks for the feedback, the glitchy collisions were irritating to say the least!
First: This is a really nice first game. Great job. Cute graphics, good level design.
One of my favorite decisions was how you introduced the cannon before the powerup. That's a clever way to go about things.
Don't explain too much - I think the first few levels were a little too walkthrough-y, since the player can probably figure things out on his own.
I eventually got stuck in a wall and couldn't progress further or die, somewhere around level 14 I think? Still, I won't mark you down for that little hiccup. Good stuff.
I glitched and got stuck in a wall, but besides the spotty collision detection it was pretty fun. There were enough different mechanics introduced to keep it interesting.
Wow, amazing! Really polished graphics, the music was pretty cool, although each song was a little short. I agree, the collision could have been a bit better, but everything else certainly makes up for it!
Cute graphics, what is it about amorphous blobs with little eyes that's so charming eh? Collision was a bit buggy, but it was good fun all the same. Definitely deserves more plays! Good job :)
Thanks a lot for the feedback, as an indie developer at the beginning of my game development days, I really appreciate the positive feedback :)I'm working on a totally new game series coded in flash atm, feel free to follow me on twitter :D
This one was cool. Nice game/level design skills. Good looks. music was good albeit tracks were a bit too short. Some collision problems but that's it. Good job! ;)
A fair effort for a game made in 48 hours, good work :D