Escape… post-mortem
If you haven’t, check my game out in here! It’s bound to get lost among the 599 we got!
Some of my ramblings about the project to follow..
This is the first time I’ve managed to enter an entry to the compo – I’ve tried several times but due to mix of IRL stuff happening and just generally not being able to pull it off I haven’t finished an entry before. I did have to go to work on Saturday this time as well which cost me some time, but hey, can’t help it.
At first my game was going to be something completely different and a lot more gamey, with some puzzley-platforming elements. The thing was, in secret I’ve been working on a platform game and quickly discovered I was doing pretty much the same thing I already had – just from scratch. Repeating the same work I’d already done didn’t feel right to me in a sense, so I decided to scrap the idea and take into a different direction. Plus I knew if I wanted to take it further, I’d have to start building tools and soon all my time would’ve been used on that! Or tweaking collisions.
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Source: ludumdare.com archive
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