Escapism

by dramble
Overall★★★★★★★★★★2.38
Fun★★★★★★★★★★2.23
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★2.85
Graphics★★★★★★★★★★2.31
Audio★★★★★★★★★★1.75
Humor★★★★★★★★★★2.33
Community★★★★★★★★★★1.75
Coolness★★★★★★★★★★6%
My first Ludum Dare and the shortest amount of time I've had to produce a game.

Controls:
WASD or arrows to move
spacebar to interact
P to start game
escape to quit game

Escapism is a game about the joy of games and the struggle to find balance in a life that is anything but exciting, where there is no escape.

Comments5

sfernald23 Aug 2011, 22:18
Cool idea man. Looks like you didn't finish it. But playing the game within the game was pretty cool.
johnfn
johnfn25 Aug 2011, 04:39
Escape the Zombies is arguably the hardest game...ever. It seems like there should be some sort of strategy but I just keep dying over and over. It was kinda addicting though.
mikolalysenko
mikolalysenko26 Aug 2011, 22:47
A neat concept, but I wasn't sure if there was a point to it (or maybe that IS the point and I'm not getting it).
Chinchilla27 Aug 2011, 15:53
Mucho likey! Could benefit from some fail conditions (for running out of money or energy). I really got into escape the zombies (I think I got about 1,300,000 in the end)
triplefox
triplefox31 Aug 2011, 04:01
This feels likes it's right on the cusp of being a good art-game experience if it were fleshed out more. I think the main thing that is missing is a feeling of consequence. "Escaping" into the zombie game doesn't have any real effect on the rest of the game world - similarly, letting your money and energy go to 0 also do nothing. Introducing some dynamic that adds some tension and choice between the escapism and the "real" world could do a lot for the game and its meaning.

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