Fred the Astro-Miner

Fred the Astro-Miner

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.17
community: 2.29
coolness: 0.05
fun: 3.00
graphics: 2.33
innovation: 2.00
overall: 3.00
theme: 3.17
UPDATE: I've posted a link to some shaders that use GLSL 1.4 and have the GL_ARB_texture_rectangle extension declared. If you get shader errors, then try these. Replace the shaders in the 'assets/shaders' folder with these. If they don't work, then I won't be able to help I'm afraid, but if you post a comment about it then please can you state your OpenGL version and GLSL version.

UPDATE: I won't be able to get GLSL 1.1 shaders up =( The game requires instancing by glDrawArraysInstanced for the floor tiles, which isn't supported by OpenGL 2.1 or GLSL until GLSL version 1.4. And using glDrawArrays normally 600 times would make the game grind to a halt. Sorry guys! =(

UPDATE: Windows exe finally up! =D

Hi everyone,

This is my first Ludum Dare, I've had fun, and I'm extremely tired and need to get some sleep! I was quite busy this weekend but I'm pleased with what I got done. I wish I had time to make more levels though (there's only one. Levels are split up into 12 short stages/rooms).

At the moment there is only a zip for Linux (which may require installing some extra packages, such as SDL). I'll try and get a Windows executable up as soon as I can!

The game is written in C++ with SDL, OpenGL and my game library (https://github.com/supermaximo93/SuperMaximo_GameLibrary). Graphics made with Gimp/Pinta and music made with FL Studio.

Thanks for playing!
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