You wake up in a strange place. Smooth, alien surfaces all around you, a voice commands you forward to be tested. You are a rat in an elaborate maze, and something is watching you, trying to learn something from your futile instinct to escape.
Huescape is a (very) short first-person puzzle platformer. Use the traditional WASD/mouse controls to move around. You'll figure out the rest.
Written with Unity 3 using some of the included standard assets (primarily the FPS character controller and the noise post-processing shader), starting about noon Saturday (EST) and submitted for the Jam Sunday about midnight (a couple hours after the competition closed).
Postmorten and details writeup are forthcoming - have fun, and thanks for playing :)
NOTE: I've changed the web URL from DropBox to my own host so that I can see how many people are playing :) They're the same files though, no post-jam changes.
Cute, if short, puzzle platformer, and that mechanic has a lot of potential. Nice job with the fuzzy filter over the graphics; it gave the game a neat feel.
Thanks for the comments folks - I'm really trying to get some time away to write up more details here on the entry page as well as a detailed postmortem (I promise!).
Good prototype for what could be a really good game. The huge text in the game was nice, I can see that concept used in a bigger game for the narrative. The controls were really awkward though, it was hard to press 1-3 while moving with WSAD.
Nice idea, although I've seen almost exactly same mechanic in 4 entries already. It's a bit more interesting in 3d, could be used for some "portal" style puzzle fps.
That was a clever mechanic! Reminded me a bit of portal/Q.U.B.E/Antichamber albeit too short. The atmosphere was nice but something seemed to be slowing the game down (maybe the noise shader?). I only say this because I've played other unity games on this computer and they were fine but this one lagged a little bit. Aside from that good job!
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The huge text in the game was nice, I can see that concept used in a bigger game for the narrative.
The controls were really awkward though, it was hard to press 1-3 while moving with WSAD.