Ludum Dare #21compo
In Chains
In Chains is a 2D platformer. I created it using OpenGL, GLEW, SOIL, and OpenAL-Soft. The game is very short, and the ending isn't much, but I hope you enjoy at least the little bits that are there.
(Warning, the source code is very messy!)
(Warning, the source code is very messy!)
Comments11

xRedx2223 Aug 2011, 18:41
Thanks for the comment!
Also, if you were having issues with a startup crash, I updated it now so it should work.
Also, if you were having issues with a startup crash, I updated it now so it should work.

Tom 723 Aug 2011, 22:29
Nice little platformer. :) The event-based dodging was clever! I escaped only to find that the air before me had become an invisible solid.....

xRedx2224 Aug 2011, 02:04
Sorry, I never quite finished the ending, I just kind of put that image there and added a wall.
I'm glad you liked it though.
I'm glad you liked it though.

makc24 Aug 2011, 16:57
yes, the art is great, but due to weird bug I couldnt even get the key to unlock the door in level 1 (it was teleporting me over entire platform, and I couldnt get close to key no matter what)

gokuhd24 Aug 2011, 18:47
Very nice! :) I like it.

xRedx2224 Aug 2011, 20:39
Makc, that could have something to do with the game being synced to framerate instead of time. Unfortunately I can't change it now...

siebharinn28 Aug 2011, 00:41
Great entry. Reminded me of a childhood full of Atari 2600 games. Yeah, I'm old. :(
I liked the special keys to get past the traps.
Two problems. The game ran very slowly, and it threw an error when I tried to exit.
Great job!
I liked the special keys to get past the traps.
Two problems. The game ran very slowly, and it threw an error when I tried to exit.
Great job!

marudziik3 Sep 2011, 18:48
Nice entry. I've played long enough to find a bug: when I get as far as the next gate, I can go back and die, then press right - I'll start from the next checkpoint, even if I didn't get the key. :) I can also jump over spikes with no consequence (this could actually be a feature).
Event-based escaping from traps seems very innovative. Great look and feel.
It should be obvious now that I really liked the game. :)
Event-based escaping from traps seems very innovative. Great look and feel.
It should be obvious now that I really liked the game. :)

hamburger5 Sep 2011, 05:52
Great visuals :) I guess I am dumb though, I got stuck at one of the first jumps.

summaky10 Sep 2011, 20:02
The player moves way too fast for me to do any thing. I can't even climb the ladder because I can't move to the correct spot.





Also nice use of quicktime events in a platformer, don't know that I've ever seen that done before.