Ludum Dare #21compo
Jailed by the Ministry of Project Management
Find jailed.exe in the unzipped folder and run.
Everything necessary is explained in the game. Try to beat "Insane" difficulty.
Written with python2.6 and pygame - if you want to try out the source with Linux/Mac please give me some feedback.
Additional Update: If you are on Mac/Linux and run the game use 'jailed.py'!! 'escape.py' is an outdated version of the game (Saturday of LD).
* Update: Got some feedback that it runs on Linux, so I add this to the links. Just start "jailed.py" and have pygame installed. I will try it out myself as soon as I have some Linux running on my old laptop.
* Insane isn't really that hard to beat because I messed up the level generator (check the journal link below the screenshots for an explanation). Postcompo will get an improved generator.
Everything necessary is explained in the game. Try to beat "Insane" difficulty.
Written with python2.6 and pygame - if you want to try out the source with Linux/Mac please give me some feedback.
Additional Update: If you are on Mac/Linux and run the game use 'jailed.py'!! 'escape.py' is an outdated version of the game (Saturday of LD).
* Update: Got some feedback that it runs on Linux, so I add this to the links. Just start "jailed.py" and have pygame installed. I will try it out myself as soon as I have some Linux running on my old laptop.
* Insane isn't really that hard to beat because I messed up the level generator (check the journal link below the screenshots for an explanation). Postcompo will get an improved generator.
Comments12

McTwist23 Aug 2011, 18:21
Very interesting game. Took me only 5 minutes to beat all levels though, so I think you should try find some better algorithm that randomizes the world to make it harder to find one path that takes less energy to walk.

ratking24 Aug 2011, 14:04
Hey, this is a very good idea, congrats!
It's a bit lacking on the tactical side, as you can't see everything from the beginning and getting new food is too random ... but I played it several times, which tells something. (I also beat the "Insane" mode, which wasn't much harder than the other modes.)
The only thing I didn't like was the graphics, or better, the choice of colours. The music is cheap, but sets the atmosphere perfectly ... but the bright ground just doesn't fit. If you would fix that + more interactivity / tactical gameplay, it would become a nice little coffe break game. :-)
It's a bit lacking on the tactical side, as you can't see everything from the beginning and getting new food is too random ... but I played it several times, which tells something. (I also beat the "Insane" mode, which wasn't much harder than the other modes.)
The only thing I didn't like was the graphics, or better, the choice of colours. The music is cheap, but sets the atmosphere perfectly ... but the bright ground just doesn't fit. If you would fix that + more interactivity / tactical gameplay, it would become a nice little coffe break game. :-)

ratking24 Aug 2011, 14:05
Also, don't use "any key" for continuing. Make buttons or make it spacebar-only. I used my volume keys and the game just skipped the intro, which is annoying.
Andrew26 Aug 2011, 16:25
It gets a bit hit and miss since you don't really know what's out there. But I guess that's part of the point, one needs courage and luck to get away from the ministry of project management.

Kvisle26 Aug 2011, 18:48
It runs fine in Linux - first I tried running Escape.py, and I thought that I played the game then - but I feel it didn't behave the same way as jailed.py did.
Anyway; good job :)
Anyway; good job :)

vitae27 Aug 2011, 21:06
Unsure of how to know where the rooms are? Sometimes I go right, and go to the end of the screen, sometimes I hit a dozen rooms.
Rudy29 Aug 2011, 09:26
Escaped on insane, it's really just luck based. I see potential for a dungeon-crawler type game.

wally20691 Sep 2011, 21:16
Some of the explanations could have been improved like what causes the player to lose and gain hope. Everything else looked great. Nice work.

Chaoslab3 Sep 2011, 04:09
I enjoy playing this. Pretty basic but definitely likeable.

summaky5 Sep 2011, 18:28
I like the idea behind this although it seemed to relay on luck instead of strategy. The music wasn't an excellent piece, but didn't annoy me at all and probably would miss it if wasn't there.





Insane is perfectly winnable (done 3 times now) but seems to be much more based on luck. I think you should get more information (of some sort) on higher levels.