Z = jump, X = fire I coded this on a friend's computer, so if there's a weird @author comment in a source file I've overlooked, that's why. All assets and code are my own.
Not bad! Smooth gameplay and I finished at just the right timing, so your pacing is good.
I was confused with the startup that it puts you on that screen, and don't really understand the story or why I have the end time that I did. Or the artifact rating. I guess it's a parody of MegaMan or something? :P
Notionally, this is the very last segment (i.e., post-last-boss escape sequence) of a fictitious NES-era Metroid knockoff, being played on an emulator.
The intro was great, at first I thought you had accidentally uploaded a partially completed debug build or something. After the game, I understood the tongue-in-cheek stats screen. ;)
Audio was excellent, gameplay was solid, I finished with LITERALLY one second left so the timing was obviously very well tuned. My only complaint is that controlling the player in mid-air was a bit uncomfortable, and made some platforming sections frustrating. I got used to it though, and it didn't detract from gameplay.
When you land you seem to slide a block in whatever direction you were moving in (unless you're pressing to move the other way), making it hard to accurately land on the smaller platforms.
Awesome all-around - I had trouble getting used to the slippery controls though, I felt like I was sliding off platforms and taking forever to stop on the ground. Other than that, I loved the chain reaction effect and the music and visuals made for a fun escape sequence. I was also confused about the startup screen, but I see that explained here in the comments and I like the idea a lot. Nice job!
ooooo I like this one! Great idea with the start screen and "load state" upon death. Short but good level design. Controls felt a bit slidey (and a bit default Flixel physics) for asking the player to traverse one-space-wide platforms.. although it's a small quip because the player could have been faster and not faced it, and supposedly they have already been playing this game and learning the controls for over 46 hours.
Nice little game, like the blow-up mechanic. Controls are good, only friction is too low, causing occasional slide-off-platform. The game is slightly on the hard side, but not frustrating, and quite finishable. Art is a bit minimalistic, but it works. Decent music, but may be not "panicky" enough for the scenario.
Controls feel a little slippery, but I managed to beat it. Twice. :] I like the look and feel, graphics are very consistent, audio is... well, awesome. A very nice entry, and damn, I don't really see any flaws! One can even use the delayed tiles explosion to travel faster through parts of the level and I'm quite sure it's an intended feature.
I definitely would like to play all "other levels". :)
I was confused with the startup that it puts you on that screen, and don't really understand the story or why I have the end time that I did. Or the artifact rating. I guess it's a parody of MegaMan or something? :P
Either way, well done!