Road to Escape
I worked solo so I did not had time to make models this time so I bended the rules by using models and animations from other projects. Also I drank too much energy drink cos it was free at our event LUDUMDARE KAJAANI (http://ldkajaani.blogspot.com/) and could not made all the great gameplay elements I was planning due the lack of sleep.
Also to save time I decided to remove (almost) all colors from the scene and got this nice Twin Peaks / Sin City feel for the game. The low visibility makes it more challenching to play and adds more mood even thought it might not be everybodies "cup of tea"
Also to save time I decided to remove (almost) all colors from the scene and got this nice Twin Peaks / Sin City feel for the game. The low visibility makes it more challenching to play and adds more mood even thought it might not be everybodies "cup of tea"





Comments19
Although I never got more than ten seconds in on a run despite thirty or so tries. Has potential but nut very fun.
I upgraded the game little bit, things I still need to do:
-add more sounds.
-make highscore that saves player scores.
-make it possible to optimize the game.
Nice evil laugh, eimink :)
I like the general setting though. There are too few games where you play a skeleton on a street. This is something you should explore more!