I found the controls confusing. Took a number of minutes of me clicking randomly for me to figure out how to place a path. I didn't know that orange and blue were start and end pieces. Maybe some instructions would help.
Nice little game. Good solid coding work for 48 hours; there are a lot of details here.
I must say though, the mechanics feel a little backward. I get money from my own robot's deaths? Why? Doesn't it cost me money to make them in the first place?
I think this has serious potentional for a proper version, you should continue developing it. It was a bit confusing at first, because the interface is so spartan. The levels also lacked much options for strategy, you just built the road and then clicked healing points until you got through. But with more interesting levels and some further development into the gameplay rules, this could turn out to be a gem.
i didnt read the bit at the start, and it was hard to work out how to place a path. some tooltips or introduction level, along with more polished graphics and this game could go places :)
Reversed TD is a difficult theme and you did very well ! I think the Sfx are a bit too agressive. You should try to add 1 tower after the path validation, depending on the best spot. ( increasing difficulty with more extra tower )
Good match to the theme, fun to play. Have to agree with others though - creating the path is initially a complete mystery (even with instructions). Click-drag to draw, or just clicking anywhere in the field to draw a line from last point would have been a major improvement. I found myself playing this much longer than I thought I would :)
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I must say though, the mechanics feel a little backward. I get money from my own robot's deaths? Why? Doesn't it cost me money to make them in the first place?
Cool concept though.
Great concept though.
You should try to add 1 tower after the path validation, depending on the best spot. ( increasing difficulty with more extra tower )