
The Man Who Sold The World
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The Man Who Sold The World
A bit of a less-literal, more metaphorical interpretation of the theme. Help define the destiny of humanity...
At first I didn't think music was gonna make it, but then I managed to make sure the audio content was implemented bug-free with the extra 12 hours - you guys rock!
>> Disclaimer (Aug 23rd) - I did not use the extra 12 hours to generate new content or update existing content. I simply ensured the music was working as I didn't have time to test it beforehand. Rate this infringement as you will, but I kindly ask that if you demerit the game for it, please only discount the "Audio" rating, as the rest of the game was complete at submission time. <<
File is 8.8mb, may take awhile to load - there's no preloader, but I assure you - it IS loading! ^_^
Game built in Adobe Flash CS5.5 using AS3, Flash Professional IDE.
Character art and animations built in Adobe Photoshop CS5.
Audio constructed in Sony ACID Music Studio 8.0.
Any questions, contact me here or at [email protected]
Enjoy <3
I used the following external libraries and reference materials:
AS3 CASA Lib
http://casalib.org/
Troy Gilbert's Pixel-Perfect Collision Detection Class
http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/
Reference Picture of Cessna 208 (3-View)
http://www.aviastar.org/air/usa/cessna_208.php
Reference for Running Animation, 8-Frame Run Cycle by Indigo
http://z3.invisionfree.com/TeejCreations/ar/t99.htm
Reference for Climbing Animation (Crono from Chrono Trigger)
http://www.spriters-resource.com/snes/chronotrigger/crono.png
Reference for Swimming Animation
http://www.virtual-swim.com/3d_mv/top_btn/free/2006wc_200/2006wc_200_q.html
AS3 Sound Manager v1.4
http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
TweenMax by GreenSock
http://www.greensock.com/tweenmax/
A bit of a less-literal, more metaphorical interpretation of the theme. Help define the destiny of humanity...
At first I didn't think music was gonna make it, but then I managed to make sure the audio content was implemented bug-free with the extra 12 hours - you guys rock!
>> Disclaimer (Aug 23rd) - I did not use the extra 12 hours to generate new content or update existing content. I simply ensured the music was working as I didn't have time to test it beforehand. Rate this infringement as you will, but I kindly ask that if you demerit the game for it, please only discount the "Audio" rating, as the rest of the game was complete at submission time. <<
File is 8.8mb, may take awhile to load - there's no preloader, but I assure you - it IS loading! ^_^
Game built in Adobe Flash CS5.5 using AS3, Flash Professional IDE.
Character art and animations built in Adobe Photoshop CS5.
Audio constructed in Sony ACID Music Studio 8.0.
Any questions, contact me here or at [email protected]
Enjoy <3
I used the following external libraries and reference materials:
AS3 CASA Lib
http://casalib.org/
Troy Gilbert's Pixel-Perfect Collision Detection Class
http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/
Reference Picture of Cessna 208 (3-View)
http://www.aviastar.org/air/usa/cessna_208.php
Reference for Running Animation, 8-Frame Run Cycle by Indigo
http://z3.invisionfree.com/TeejCreations/ar/t99.htm
Reference for Climbing Animation (Crono from Chrono Trigger)
http://www.spriters-resource.com/snes/chronotrigger/crono.png
Reference for Swimming Animation
http://www.virtual-swim.com/3d_mv/top_btn/free/2006wc_200/2006wc_200_q.html
AS3 Sound Manager v1.4
http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
TweenMax by GreenSock
http://www.greensock.com/tweenmax/