Perhaps bit off a bit more than I could chew, but this is a challenge after all. The idea is a BattleStar Galactica Sim; aliens have destroyed your civilization and you have to escape their fleets that are hunting you around the galaxy. That's the idea at any rate, at this point it's still extraordinarily bare-bones. So, I'm not expecting high ratings (don't be too mean tho!) instead I just wanted to get something in so I could point to it and say, "I did that!".
UPDATE: Yes, I'm aware that I neglected to tell anyone what is supposed to happen in this game; I had meant to post an update with some fixes but day_job() has been running somewhat constantly. So here's a brief rundown on what is happening. The red dots are planets. Move along, nothing to see here, yet. The Blue dots are enemy fleets. Don't worry, they don't attack you right now.. The green dot is your fleet. You can't see it, but there's 41 ships in there, and they all consume food, water and fuel each time you "jump". You jump by clicking a spot in space that's within jump range of the fleet (yeah, I know, can't see it right?) and then hit end of turn. Woo, tonnes of fun right? Yeah, it's a prototype, not really a game, but I like the idea so PostCompo revs might have some interesting revisions.
You should explain the controls, if any. As it stands, I don't think there is any game here. Anyway, I hope you gained some experience for the next LD!
@Gornova: Since CoffeeOnimal participated in the Jam (not compo) s/he doesn't have to publish source code.
@Trancelucid, "he", not that it matters really. ;) And no, to be honest there really isn't much of a game. At least some of the critical components are missing; the alien fleets don't attack, and there's no win/lose conditions, among other things. I also completely forgot to display all the critical information; food, water and fuel consumption. Not to mention letting anyone know what is what and what you are supposed to do. So, lessons learned for next LD, and thank you for the feedback, it does help.
Is there anything else but randomly moving blue dots of enemy fleets and sometimes jumping of my green dot if i click close enough before click end turn? Not sure why you uploaded / what you expect from comments otherwise. This doesn't count not even as a prototype.
Maybe you should have done something simpler, but playable. And if you went for the Jam instead of the Vanilla LD, you should have used better graphics, audio or even some friends to help you do this...
I can see why this could be an interesting game, but without any gameplay whatsoever there isn't much to rate. Sadly, I must agree with @Shigor that this isn't exactly a prototype (from Wikipedia, "a prototype is an incomplete version of software, built so users can experience some of the proposed features or properties"). There is very little to experience here, besides the (very general) idea. I'd like to see it finished, but for now it's impossible to even tell if this is going to be playable at all. If you're aiming for the Jam, definitely bring some friends next time, this should really speed up the development. Well, try again.
Comments10
@Gornova: Since CoffeeOnimal participated in the Jam (not compo) s/he doesn't have to publish source code.
And no, to be honest there really isn't much of a game. At least some of the critical components are missing; the alien fleets don't attack, and there's no win/lose conditions, among other things. I also completely forgot to display all the critical information; food, water and fuel consumption. Not to mention letting anyone know what is what and what you are supposed to do.
So, lessons learned for next LD, and thank you for the feedback, it does help.
Not sure why you uploaded / what you expect from comments otherwise. This doesn't count not even as a prototype.
If you're aiming for the Jam, definitely bring some friends next time, this should really speed up the development. Well, try again.
I hope next LD you have the time for a playable game based on this experience. Keep on trying!!