
TREASURES
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hey everyone, it's pythong!
I really have to say, I needed this. Haven't been programming this effectively in a looooooong time, slept about 6 hours in this compo, and now I feel alive again! And still 4hours+ to go! THIS IS WHY I LOVE PROGRAMMING
What I used:
* Flash
* flixel: easy to make fast platformers, and easy to understand too
* GraphicsGale: Used it for the first time, and it's a lot better than what I did before: Photoshop and making my SpriteSheets on my own
* cfxr and wolframtones for sound
Was kinda hard though, because I couldn't debug for reasons unknown :P. My code didn't connect to the debugger somehow (so not even a trace()). Oh well...
To the game: Didn't had a good idea from the start, so it became a platformer, which explained why I used flixel.
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You are an archeologist! Finding secrets and treasures is your job, your task, your fulfilling! One day, You find an ancient tomb mask. But can you just take it? It's being protected! Oh no! Escape the grasp of its protectors or you will never see the light again! And your soul will be trapped forever......
KEYS:
LEFT, RIGHT
SPACE to jump
X for interaction (just lift and throw actually)
Also, you won't reach the next level if you don't have the gold with you. So you can't escape. In which case you'll die. Horribly. Slowly. Or fast when you hear that sound ;)
Have fun everyone!
I really have to say, I needed this. Haven't been programming this effectively in a looooooong time, slept about 6 hours in this compo, and now I feel alive again! And still 4hours+ to go! THIS IS WHY I LOVE PROGRAMMING
What I used:
* Flash
* flixel: easy to make fast platformers, and easy to understand too
* GraphicsGale: Used it for the first time, and it's a lot better than what I did before: Photoshop and making my SpriteSheets on my own
* cfxr and wolframtones for sound
Was kinda hard though, because I couldn't debug for reasons unknown :P. My code didn't connect to the debugger somehow (so not even a trace()). Oh well...
To the game: Didn't had a good idea from the start, so it became a platformer, which explained why I used flixel.
----------------------------------------------------------
----------------------------------------------------------
You are an archeologist! Finding secrets and treasures is your job, your task, your fulfilling! One day, You find an ancient tomb mask. But can you just take it? It's being protected! Oh no! Escape the grasp of its protectors or you will never see the light again! And your soul will be trapped forever......
KEYS:
LEFT, RIGHT
SPACE to jump
X for interaction (just lift and throw actually)
Also, you won't reach the next level if you don't have the gold with you. So you can't escape. In which case you'll die. Horribly. Slowly. Or fast when you hear that sound ;)
Have fun everyone!