- This was made using utility code (graphics, sound and input) from my open source projects "Jumpcore", "The Snap" and "Drumcircle", as well as the Chipmunk physics engine. See my BitBucket page.
- The Linux version was built and uploaded about 4 hours after the deadline (but uses the same code and buildscripts as the pre-deadline version).
- This game supports user-created levels. See the comments for instructions.
To make your own custom level: Copy the file level0.svg out of the Internal/ folder (or on a mac, right-click the app and select "Show Package Contents") and put this file in the same folder as the app or exe; you can then edit this file in Inkscape to make your own puzzles. It places blocks anywhere it finds a rectangle; the "kind" attribute is used to tell teh game what kind of block it is. To place blocks of a special type, add a "kind" attribute using the xml editor (edit menu) or duplicate blocks that are in the default level. There is a "slider" kind that isn't used in the game. If anyone plays around with this I'd be curious to see what you make :D
Note: I replaced the Linux version linked above about four hours after the submission deadline. The originally uploaded version was missing the title screen due to a mistake in copying files to my Linux VM.
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LumdumDareisCool22 Aug 2011, 11:34
Really too short, but
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LumdumDareisCool22 Aug 2011, 11:35
I like the idea
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hamster_mk_422 Aug 2011, 16:33
Interesting puzzle game. I like how the tone varies from brick to brick. It probably would have gotten monotonous had you just used one tone.
Interesting take on slider puzzle. Too short and not very challenging, but definitely interesting and innovative. If I call on the phone number, will I really get the full version? :) (I'd like it I think)
Susan, summaky-- I'm not sure I'm able to fix problems on PPC at the current time, and my ability to debug Linux is even more limited. Thanks for trying though! Summaky though, what distribution of Linux were you using?
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Great work! :)