A Gravekeeper
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
My entry's about a Gravekeeper who enters a crypt one night after hearing stories about a treasure inside.
I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.
It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.
Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.
Source is available here: http://deljam.net/projects/grave_src.zip
..but I'm begging you not to look at it.
I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.
It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.
Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.
Source is available here: http://deljam.net/projects/grave_src.zip
..but I'm begging you not to look at it.