Ludum Dare #22compo
A Gravekeeper
My entry's about a Gravekeeper who enters a crypt one night after hearing stories about a treasure inside.
I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.
It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.
Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.
Source is available here: http://deljam.net/projects/grave_src.zip
..but I'm begging you not to look at it.
I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.
It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.
Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.
Source is available here: http://deljam.net/projects/grave_src.zip
..but I'm begging you not to look at it.





Comments9
The movement is also very fun, just walking and jumping feels very right :)
I loved how the crypt starts collapsing.
Too bad it's very short but it was fun to play nonthelesss :)