A Gravekeeper

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.00
community: 2.70
coolness: 0.14
fun: 2.59
graphics: 4.00
humor: 1.44
innovation: 1.88
mood: 2.69
overall: 2.94
theme: 3.29
My entry's about a Gravekeeper who enters a crypt one night after hearing stories about a treasure inside.

I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.

It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.

Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.

Source is available here: http://deljam.net/projects/grave_src.zip

..but I'm begging you not to look at it.
Found a bug?
Tell us on Discord