A Gravekeeper

Overall★★★★★★★★★★2.94
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★1.88
Theme★★★★★★★★★★3.29
Graphics★★★★★★★★★★4.00
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.44
Mood★★★★★★★★★★2.69
Community★★★★★★★★★★2.70
Coolness★★★★★★★★★★14%
My entry's about a Gravekeeper who enters a crypt one night after hearing stories about a treasure inside.

I worked on this for probably about 8-10 hours overall, and a good portion of that was swapping between ideas. I focused on the art first, then worked on the game itself. It's unfortunate that I couldn't have done much more in terms of gameplay, but at least it looks like I imagined! Unfortunately, there's no sound and it's rather short, but it was still a lot of fun making it. I didn't really have enough time, between sleep, going out for dinner, my Mom's birthday party, and Christmas shopping.

It's WAY too short, with not much gameplay, but whatever, 8 hours of work from the engine up, so, yeah.

Programmed in C++ using SFML2, all assets done in Paint.NET and I think I might've used GIMP at one point. The levels were made in Tiled to save time.

Source is available here: http://deljam.net/projects/grave_src.zip

..but I'm begging you not to look at it.

Comments9

Sanguine20 Dec 2011, 09:09
The game looks really great, the art is amazing. A little ambient music, would make the mood so much better though, in my opinion, this can't be stressed enough.
sanojian
sanojian20 Dec 2011, 18:54
Nice graphics. Cool light effect and shaking effect. Some sound would have made a big difference. A bit too easy. Won on first attempt without knowing what I was doing.
QXD-me21 Dec 2011, 01:34
Slick platforming, nice graphics, but the lack of music/sound brought it down a bit and I didn't really feel very alone while playing it.
downsiderauthor21 Dec 2011, 01:43
Yeah, unfortunately I had way less time than I thought I was going to have with this. It was originally supposed to be a puzzle-based platformer with a moody feel, with the lighting setup and all. It ended up being a quickly thrown together "game" with the only progression being the treasure and lackluster/very short escape sequence.
idanmiller
idanmiller21 Dec 2011, 22:02
I like the graphics a lot!
The movement is also very fun, just walking and jumping feels very right :)
I loved how the crypt starts collapsing.
Too bad it's very short but it was fun to play nonthelesss :)
SonnyBone
SonnyBone29 Dec 2011, 18:37
Yeah I agree on the audio. It neeeeeeeds something. Not innovative at all, but I do agree that the gameplay feels VERY solid. You have a good start. The walk cycle and lighting are both well done.
caranha
caranha2 Jan 2012, 17:36
Nice graphics, including the lighting effects and the dungeon collapsing effects. I liked it a lot. The controls are also pretty smooth. Even if you didn't finish the game as you wanted, I can see that a lot of skill was put here, so I hope you work more on this game in the future :-)
Odra4 Jan 2012, 07:53
Yeah... apart from the graphics, everything else was kind of dull. I guess that teach us a valuable lesson about Ludum Dare.
Oye Beto
Oye Beto9 Jan 2012, 12:26
The graphics are pretty but it's so dark that it hurts my eyes when I try to look where I'm walking.
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