A.L.O.N.E: Always Lonely on Newyear's Eve

A.L.O.N.E: Always Lonely on Newyear's Eve

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.00
community: 2.33
coolness: 0.22
fun: 2.60
graphics: 1.43
humor: 2.50
innovation: 2.36
mood: 2.77
overall: 2.93
theme: 3.00
I'm just going to be straight with you: This is a text based game.

This year I wanted to give myself a bigger challenge than just throwing together a simple flash game like I've done in previous years, so I decided to learn Inform7 this weekend, and now you get to play the result.

This game has multiple endings, so you might want to play though it a few times.

If you've never played a text based adventure game before, here are some basic guidelines:

Commands are generally phrased as "verb noun", in the simplest way possible (so, "take phone" or "go north" instead of "pick up the cell phone on the end table" or "walk to the north")

Pay close attention to the descriptions of the rooms (the few paragraphs after the bold name of a room when you first enter) Sometimes the description of a room will change based on what you do there. You can see the description of the room you're currently in at any type by typing "look"

You can "look at" and "look under" anything named in the room description. Usually you don't have to type out the full name of the thing, so "look at drawers" is the same as "look at chest of drawers" You can also "take", "drop", "throw", "wear", "take off", "turn on", "turn off", "open" or "eat" some things you find.

If you're stuck, please post a comment here and I'll give out some hints. If you're REALLY stuck, there is solution link that contains the solutions for two of the many endings.
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