Ludum Dare #22compo
Abandoned Planet
Comments9

Wahooney19 Dec 2011, 11:50
@EvilDemonCreature: I hear you, I definitely want to improve the use/pickup/carry mechanic in the not too distant future.
In all honesty I bit off a whole lot in this project and certain aspects didn't get the attention they deserved, like my Hope mechanic (which is going to be awesome once it's done and dusted!)
Thanks for the crit though, it makes me stronger ;)
In all honesty I bit off a whole lot in this project and certain aspects didn't get the attention they deserved, like my Hope mechanic (which is going to be awesome once it's done and dusted!)
Thanks for the crit though, it makes me stronger ;)

someone19 Dec 2011, 14:06
Found it a bit hard to get into. Definitely needs the controls listed in game somewhere, nobody wants to read readme files. Also needs a way to skip the intro.

sanojian20 Dec 2011, 20:11
Didn't work for me. Just got a black screen. XP/Firefox.

Wahooney21 Dec 2011, 07:10
sanonjian: is that after the intro screen? I tested on chrome now and it gives me the same result. If its the same error then it's because it's a streamed build, so it would download the intro level, then start loading the main level (the black screen). I've just uploaded a new version where the entire game is downloaded at the start.
Tested and working! Thanks for the heads up!
@someone: If I have time today. I'll put up a new build with the ability to skip the intro and (maybe!) some instructions in game. Thanks for your input :)
Tested and working! Thanks for the heads up!
@someone: If I have time today. I'll put up a new build with the ability to skip the intro and (maybe!) some instructions in game. Thanks for your input :)
matthias_zarzecki22 Dec 2011, 07:47
Interesting work. I like the exploraiton and the graphics. But alas, this is in dire need of some balancing and bug-fixes.
The intro is way too long. I re-started this game 4 times, and slogging thorugh the dialogue was boring. The instructions say the right mouse-button does sth, but in webbuilds it opens a link to the Unity-page.
Also, lovely blur-effect when thirsty. Keep up the good work!
The intro is way too long. I re-started this game 4 times, and slogging thorugh the dialogue was boring. The instructions say the right mouse-button does sth, but in webbuilds it opens a link to the Unity-page.
Also, lovely blur-effect when thirsty. Keep up the good work!

Wahooney6 Jan 2012, 18:37
matthias_zarzecki: I definitely agree with you on all your points, some have made it in already, not in the currently online version though.
Thanks for the feedback.
Thanks for the feedback.

SonnyBone8 Jan 2012, 11:24
I'm not really sure why this doesn't have more plays. This is very solid for LD48. I'd love to see the final version when it's ready!

Make A Game9 Jan 2012, 01:34
The game over message doesn't make it clear that you lost. And you have to wait through 10 seconds of flickering text to realize that.
Right click doesn't work if you're playing on a browser.
The EM was a cool gadget, but I'd never know I had it if I wasn't trying out the controls.
The grabbing mechanic wasn't great, and I don't understand why the need for mouse controls. Is there shooting involved at some point?
It looks interesting, but there isn't much of an objective to guide me through.
Right click doesn't work if you're playing on a browser.
The EM was a cool gadget, but I'd never know I had it if I wasn't trying out the controls.
The grabbing mechanic wasn't great, and I don't understand why the need for mouse controls. Is there shooting involved at some point?
It looks interesting, but there isn't much of an objective to guide me through.




(note: Also, I am entirely aware of how petty of a feature it is for me to focus my entire comment on, but it's that same spirit I assume that if it's something I personally neglect to mention, it's something that would never be brought up. In truth, I expect most times where I decide to write a comment, it will be written under a very similar context. If you do find someone else that comments on this very specific, very insignificantly obscure aspect of your game, please try and let me know, so I can maybe get in touch with this person.)