Alone in the Universe

by khaotom
Overall★★★★★★★★★★2.48
Fun★★★★★★★★★★1.85
Innovation★★★★★★★★★★2.38
Theme★★★★★★★★★★3.18
Graphics★★★★★★★★★★3.18
Audio★★★★★★★★★★2.43
Humor★★★★★★★★★★1.29
Mood★★★★★★★★★★2.91
Community★★★★★★★★★★2.42
Coolness★★★★★★★★★★100%
Space can be a lonely, empty place. Especially when your ship is crippled and you've lost all contact with your people. You will need to control your ship manually while avoiding those dangerous gravity wells! Can you orbit the sun? How about finding all 8 planets? Enjoy.

Made with Unity, Paint.net, GIMP, Blender, sfxr.

Procedural textures created with tools available from:

http://donjon.bin.sh/scifi/world/

http://alexcpeterson.com/spacescape

http://orbithangar.com/searchid.php?ID=2542

Also used some scripts available from the Unity community wiki.

Comments22

AzP19 Dec 2011, 16:18
Is it possible for you to get a Web version up (using Unity's webplayer)?
KhaoTom
KhaoTomauthor19 Dec 2011, 20:49
AzP, I gave it a quick shot, but it would require more than just exporting to the web player, controls would need to change, and I'd need to fix up some GUI positioning to accommodate a smaller resolution (unless 800x600 is Ok for a web game?)
KhaoTom
KhaoTomauthor19 Dec 2011, 21:13
OK, Web version is up.
KhaoTom
KhaoTomauthor19 Dec 2011, 21:20
Z and X decrease/increase Zoom level in the Web player version btw.
Ralkarin
Ralkarin20 Dec 2011, 17:39
Pretty cool space environment. I had a hard time figuring out what my objective was aside from fly around and burn up in the sun.
If you continue with this project, I would add a few more objectives, and ease into the complex controls. Getting hit with a big block of text which explains every button is a little overwhelming.
caranha
caranha20 Dec 2011, 23:42
Hmmm, it needs some gameplay... But as a tech demo, it was nice! Gratz for finishing it!
Aaron22 Dec 2011, 03:20
Wowzers, that's a pretty space scene. :) While a bit more direction might also detract from the loneliness of space aspect, I also feel that a little more of something is needed.
summaky
summaky26 Dec 2011, 02:25
I too had a hard time understanding what to do. It is very well done, but lacks something to be a enjoyable game.
Make A Game
Make A Game28 Dec 2011, 15:35
"Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives." Carl Sagan, A Pale Blue Dot

=) I enjoyed the experience but I agree with summaky there is something missing. I didn't feel a sense of purpose. =) Full points for the breath taking solar system that you've created.
Winterblood
Winterblood29 Dec 2011, 13:55
Love the solar system model, but your ship has a ridiculously high velocity which made the planets seem tiny :) I flew by some planets very close but didn't seem to accomplish anything...

Spacescape rocks though, I'm using it too on my current project.
KhaoTom
KhaoTomauthor30 Dec 2011, 15:23
Hey all! Thanks for trying this out. I might argue that the concept of objective or purpose (beyond survival) is absent when you are alone in the universe, and that this is part of the aesthetic here, however it was definitely a failure on my part to properly communicate the idea. I appreciate the feedback, my friends. As a tech demo, it does work too, which is very encouraging... I feel that I should definitely set some time aside to keep working on expanding this one.
eli
eli31 Dec 2011, 10:06
The lack of music seems to work here. Love the atmosphere, very good mood and sense of being lonely/alone. Didn't like the control scheme, too many things and I wasn't able to move the ship the way I wanted. I guess that's part of "being alone", you only have the ship's manual to figure out how to survive.
KhaoTom
KhaoTomauthor31 Dec 2011, 12:07
eli... How did you want to move the ship?
kato9
kato97 Jan 2012, 18:01
I flew into the sun. I'm going to consider that a victory.
Raptor858 Jan 2012, 02:26
does not run stable under WINE so unfortunately cannot rate :/
sagzorz8 Jan 2012, 02:27
Aweomome stuff!
Cosr
Cosr8 Jan 2012, 08:38
It would be nice to have a bit more feedback from the game, particularly in terms of how you're moving, as in direction and what sorts of speed you've got (the sun as a reference frame would make sense). I think an arrow pointing in the direction you're moving would be more useful than one pointing at the sun. The sun's big and not that hard to find if you look around.

Basically, I think this needs more of a hud. Normally I like minimalistic displays, but it doesn't really work here.

Good job with the emptiness of space though.
wbobeirne
wbobeirne8 Jan 2012, 19:33
Cool idea, but kind of rough. Wasn't sure what my goal is. And it's sort of hard to tell how you're moving. Some kind of movement lines or something that shows in which direction you're moving would be nice.
khakionion
khakionion8 Jan 2012, 21:00
Personally, I had a blast. It was fun trying to find the planets and get close to them without crashing.
youdonotexist
youdonotexist9 Jan 2012, 07:57
I loved the style. I think exploration has trouble existing by itself as a game mechanic without immediate feedback or metrics to let the player how much exploration they've done. In this case, it would have benefitted the player to know how far they've traveled.. or how close they are before they can no longer explore.

But, still awesome for a 48 hour entry. This has lots of potential!
voxel9 Jan 2012, 09:51
Anything that involves not smashing into things in space gets my heartfelt vote
SonnyBone
SonnyBone9 Jan 2012, 22:52
The web version was acting up so I had to download the Windows version. This could definitely be expanded and would be very fun. Needs more sauce on the chicken as of right now, though.

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