Alone on Ganymede

by pelton
Overall★★★★★★★★★★2.29
Fun★★★★★★★★★★1.80
Innovation★★★★★★★★★★2.20
Theme★★★★★★★★★★2.80
Graphics★★★★★★★★★★2.83
Mood★★★★★★★★★★2.40
Community★★★★★★★★★★1.17
This is our team's first time participating in the LD, and we present to you our (almost complete) game, "Alone on Ganymede."

You start in orbit around Jupiter's moon, Ganymede, after a debilitating asteroid collision. Reassemble your damaged spacecraft to make it safely back to earth or risk a lonely death in the blackness of space, but be careful, you only have so much fuel!

Only the Linux source is available at the moment, but we'll have binaries for everyone in the near future. We'll also post an update containing the things that never got integrated into the game, including better art and music.

screenshot

Comments12

Cell20 Dec 2011, 15:02
Cool, but did you make those backrounds? :P
caranha
caranha21 Dec 2011, 22:45
Very interesting concept.

That said, the game is flawed in one major way: Don`t distribute sources without a binary! I do not want to install the dev form of the SLD packages in my home computer just to play your game. :-(

As for the game itself, I liked the mechanic of slowly building your ship. Having the ¨detector¨ part near the beginning was nice, but it would be better if that part provided a mini map. It was mostly a guessing game to hit the last two parts.
EatThePath24 Dec 2011, 03:18
Looks and sounds interesting, but no binary==no play from me. :(
philhassey24 Dec 2011, 03:55
An OS X binary would be awesome :)
jeffz24 Dec 2011, 21:49
no windows binary, no play...
Cirrial
Cirrial24 Dec 2011, 23:41
Can't play with no binary.
cjke.777726 Dec 2011, 05:43
Can't play, no binary
summaky
summaky27 Dec 2011, 18:58
Sorry but can't play the game. I am able to compile the whole thing without a warning, but then trying to run the game from within the “bin” directory exits with a segmentation fault. I debugged the game and it seems that it can't load the fonts from there, so I tried to run the game from the top level directory, but then it did nothing; not even showing a window or any further logging message.
Suese
Suese31 Dec 2011, 07:18
Just couldn't get it compiled. Sorry.
Raptor852 Jan 2012, 19:28
Was simple enough to compile (for anyone having trouble, the instructions are in the readme file). I liked it, but it was a bit frustrating, would be better if the radar gave a minimap of the items in orbit or so, and you started out with it, it's nearly impossible to tell what orbit things are in until you're up to them and when that close its almost impossible to get them on that pass...and it's too hard to keep a steady orbit :/
J
J8 Jan 2012, 20:05
]$ bin/ganymede
Loading audio...
Loading fonts...
Finished init

Then it just uses 100% CPU without showing a window. (Arch Linux, 64-bit.)

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