Ludum Dare #22compo
Always Alone
My main aim with this game was to tell a story, which I believe I have achieved. It's an extrapolation of feelings that I sometimes get.
Please play to the end of level 4 (it won't take long) because the vibe changes.
Thanks for playing!
Enjoy!
Tech Note: I made this in a language called Monkey which is a cross-platform language by the same people who made the Blitz3D/BlitzPlus/BlitzMax. I hadn't properly used it before, so this weekend was as much about exploring the language and making a basic engine as making a game. I even made that font from scratch! I chose the Flash export from Monkey for ease of use, but it's just as easy to make an HTML5 game, or iOS/Android game, or even PC/Mac executable.
Please play to the end of level 4 (it won't take long) because the vibe changes.
Thanks for playing!
Enjoy!
Tech Note: I made this in a language called Monkey which is a cross-platform language by the same people who made the Blitz3D/BlitzPlus/BlitzMax. I hadn't properly used it before, so this weekend was as much about exploring the language and making a basic engine as making a game. I even made that font from scratch! I chose the Flash export from Monkey for ease of use, but it's just as easy to make an HTML5 game, or iOS/Android game, or even PC/Mac executable.




Comments18
@Dark Acre Jack: Agreed, of course I had plans for more mechanics but time ran out. Funny how that always happens in jams ;-)
@hipon: Top many farts will kill you is great! Of course given more time I'd have liked to have done lots more.
Good work ;)