Ludum Dare #22compo
Bodge's Island
Developed using Java's Slick 2D and LWJGL libraries but controlled from JRuby, a JVM based Ruby implementation. Runs very much like any other Java app though. A Java Runtime Environment is required, sadly, and I ran out of time to bundle one.
In Bodge's Island you're a rich game developer looking for some peace on your new private island. But fanboys are on the way! If they reach you, your spirit will be sapped so find a way to remain alone.
Can't play? See video of gameplay at http://www.youtube.com/watch?v=6slgcqiA1sc
In Bodge's Island you're a rich game developer looking for some peace on your new private island. But fanboys are on the way! If they reach you, your spirit will be sapped so find a way to remain alone.
Can't play? See video of gameplay at http://www.youtube.com/watch?v=6slgcqiA1sc
Comments10
pighead1019 Dec 2011, 22:33
I cannot open it - whenever I run the jar, in processes "javaw" appears for <1 sec then disappears, and without task manager I see nothing happening at all.
uzimonkey20 Dec 2011, 00:21
The windows exe is not working.
Peter Cooper20 Dec 2011, 00:43
@mildmojo: Warbler and then launch4j. Only downside is it needs a JRE 1.6+ to be installed otherwise you end up with silent errors, as other commenters are.
The other problem is you need to be in the same working directory as the native libraries included due to how warbler makes jar files.
While the development process in Ruby itself was pretty good, the bundling and performance issues lead me to think just going with Java is the better course of action for future Ludum Dares. Especially because getting an applet to work was nigh on impossible :-(
The other problem is you need to be in the same working directory as the native libraries included due to how warbler makes jar files.
While the development process in Ruby itself was pretty good, the bundling and performance issues lead me to think just going with Java is the better course of action for future Ludum Dares. Especially because getting an applet to work was nigh on impossible :-(

hubol20 Dec 2011, 21:02
cool. i really liked the sound. i think it should also display the highscore on the death screen though. other than that, very nice.

summaky25 Dec 2011, 13:28
Interesting, but somewhat buggy. For instance, I got stuck in a water tile once and sometimes I couldn't move either up or down even though there was no visible obstacle.

AyCe31 Dec 2011, 01:56
Doesn't work on Win Vista 32 bit
Raptor852 Jan 2012, 20:34
runs ok but cant seem to control the direction of gunfire, and all controls invariablly freak out and start acting randomly after about 30-45 seconds of play.

galman8 Jan 2012, 13:51
WTF?
I Don't really get the point....
I Don't really get the point....

FredericRP9 Jan 2012, 22:42
Way too noisy for me, and what's with the fire direction ?



I've built some Ruby+OpenGL games, but cross-platform packaging and distribution was always a PITA. I've been interested in the JRuby + Java game libs stack for a while now, but haven't had time to play with it.
What did you think of that combination? And how did you package it? Warbler?