Calculon's Revenge

by whaddon
Overall★★★★★★★★★★2.13
Fun★★★★★★★★★★1.88
Innovation★★★★★★★★★★1.63
Theme★★★★★★★★★★2.25
Graphics★★★★★★★★★★2.29
Humor★★★★★★★★★★1.80
Mood★★★★★★★★★★1.83
Community★★★★★★★★★★1.33
The name has nothing to do with the plot. I tried to submit this for the competition, but I didn't finish on time. Randomly generates levels and names. Not much of an artist, so the graphics aren't very good. Also, no sound. Written in C with SDL. Windows version coming soon.

screenshot

Comments12

Cell20 Dec 2011, 15:06
Cool idea.
Thief
Thief21 Dec 2011, 09:56
Best get that windows version up soon...
Mjiig23 Dec 2011, 20:13
This is really neat idea, it does fit the theme despite what you've said and there's some neat concepts in there.
A few things that would have been nice would be knowing how much health the bosses had left and making their physics a touch more reliable. That and a bit of balancing and you've got something I'd really enjoy sinking some time into.
Well done.
h.attila
h.attila23 Dec 2011, 21:23
Randomly generating levels is a neat idea, but unfortunately the game lacks in execution.
Zuieni24 Dec 2011, 05:21
I hope your okay with this because I compiled the source to windows ;) So our windows friends can enjoy it too!
It is compiled with Windows XP 32bit, mingw + SDL.
http://dl.dropbox.com/u/45324848/whaddon-ld22-windows.zip

And now to the game! It was fun and it fits the theme. It was easy to get lost but still fun. When the texts appears it stalls the gameplay which is kinda annoying.
Oh, and Merry Christmas!
SparkCloud26 Dec 2011, 22:51
Need the windows version...
summaky
summaky27 Dec 2011, 19:28
The text thing is too annoying. It doesn't matter whether I touch a portal or is any of the bosses that do, but the game stops dead there and I am forced to press enter again and again. Besides that, being able to infinitely jump is cool! :-)
caranha
caranha3 Jan 2012, 05:00
A bit too glitchy -- bosses appearing from nowhere. Events in far away rooms activated by my shooting - oh my!
bentosmile
bentosmile4 Jan 2012, 21:43
Hope you get the Windows version up before the end of the judging! :(
nickd3000
nickd30005 Jan 2012, 22:11
Sorry I can't run linux stuff so didn't rate it :(
Jonathan Whiting
Jonathan Whiting7 Jan 2012, 09:00
Cheers to Zuieni for the windows build.

The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.
Zuieni9 Jan 2012, 03:55
@Jonathan Whiting, I just want to help ;p and amazing that someone actually reads the comments ;)

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